2025-07-03
A Higgs-bugson in the Linux Kernel
blog.janestreet.com/a-higgs-bugson-in-the-linux-kernelWe recently ran across a strange higgs-bugson that manifested itself in a critical system that stores and distributes the firm’s trading activity data, called Gord. (A higgs-bugson is a bug that is reported in practice but difficult to reproduce, named for the Higgs boson, a particle which was theorized in the 1960s but only found in 2013.) In this post I’ll walk you through the process I took to debug it. I tried to write down relevant details as they came up, so see if you can guess what the bug is while reading along.
2025-06-12
Always do Extra
www.bennorthrop.com/Essays/2021/always-do-extra.phpExtra is different than More. Extra is finishing those two screens, but then researching a new library for form validation that might reduce the boilerplate code. Or it's learning ways to protect against common security vulnerabilities from data entry. These little off-ramps from the main highway of Normal Work could be dead-ends and not have any practical value to the project. But they might also be important contributions. And that's the thing with Extra. While the tangible value to the project is uncertain (it could be nothing this time or it could be something), the value to you is real.
2025-05-15
Speculation in JavaScriptCore
webkit.org/blog/10308/speculation-in-javascriptcoreThis post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2024-12-17
Advent of Code on the Nintendo DS
sailor.li/aocnds.htmlSolving AoC on the DS with Rust.
Using Nix to Try Tools
entropicthoughts.com/using-nix-to-try-tools2024-11-04
Writing secure Go code
jarosz.dev/article/writing-secure-go-codeSecurity testing starts with understanding vulnerabilities. The CVE website lists known software flaws. The OWASP Top Ten highlights common weaknesses. With this knowledge, we can improve our Go development. This article shows how to put in place robust practices. They are to: fuzz inputs, verify dependencies, and use static analysis tools (SAST).
2024-09-25
in which interactive development saves the day
technomancy.us/1892024-07-09
Using use in Gleam
erikarow.land/notes/using-use-gleam2024-06-26
A (more) Modern CSS Reset
piccalil.li/blog/a-more-modern-css-reset2024-06-24
Microfeatures I Love in Blogs and Personal Websites
danilafe.com/blog/blog_microfeaturesIn this post, I talk about pleasant but seemingly minor features in personal sites
2024-06-20
build2 | C/C++ Build Toolchain
build2.orgbuild2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.