2025-09-29
stupid jj tricks
andre.arko.net/2025/09/28/stupid-jj-tricksWelcome to “stupid jj tricks”. Today, I’ll be taking you on a tour through many different jj configurations that I have collected while scouring the internet. Some of what I’ll show is original research or construction created by me personally, but a lot of these things are sourced from blog post, gists, GitHub issues, Reddit posts, Discord messages, and more.
2025-06-17
Debugging tricks for IntelliJ
andreabergia.com/blog/2025/06/debugging-tricks-for-intellijI have been using IntelliJ Idea at work for a decade or so by now, and it’s been a reliable companion. JetBrains IDEs have a bit of a reputation for being slow, but their feature set is incredible: powerful refactoring tools, a great VCS UI (though I like magit even more!), a huge number of supported frameworks, integration with just about any testing library for any language, code coverage tools, powerful debuggers, etc.
2025-06-13
What I talk about when I talk about IRs
bernsteinbear.com/blog/irsI have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.
2025-05-15
Speculation in JavaScriptCore
webkit.org/blog/10308/speculation-in-javascriptcoreThis post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.
Writing that changed how I think about PL
bernsteinbear.com/blog/pl-writingEvery so often I come across a paper, blog post, or (occasionally) video that completely changes how I think about a topic in programming languages and compilers. For some of these posts, I can’t even remember how I thought about the idea before reading it—it was that impactful.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2024-12-17
Advent of Code on the Nintendo DS
sailor.li/aocnds.htmlSolving AoC on the DS with Rust.
2024-11-22
New stuff in Emacs 30
www.mgmarlow.com/words/2024-07-28-emacs-30-newsReading through the Emacs 30 NEWS file and picking
out the stuff I think is the most interesting.
2024-09-25
in which interactive development saves the day
technomancy.us/1892024-09-17
Master hexagonal architecture in Rust
www.howtocodeit.com/articles/master-hexagonal-architecture-rustEverything you need to write flexible, future-proof Rust applications using hexagonal architecture.
2024-08-14
A Flexible Minimalist Neovim for 2024
wickstrom.tech/2024-08-12-a-flexible-minimalist-neovim.html2024-08-08
More than 200 orphaned Debian packages moved to git, 216 to go
www.hungry.com/~pere/blog/More_than_200_orphaned_Debian_packages_moved_to_git__216_to_go.html2024-07-03
Announcing wcurl: a curl wrapper to download files
samueloph.dev/blog/announcing-wcurl-a-curl-wrapper-to-download-files2024-06-28
Advanced Bash-Scripting Guide
tldp.org/LDP/abs/html/index.html2024-06-20
Go's 'range over function' iterators and avoiding iteration errors
utcc.utoronto.ca/~cks/space/blog/programming/GoIteratorsAndAvoidingMistakes2024-06-18
Linux 6.10 Honors One Last ReiserFS Request Made By Hans Reiser - Phoronix
www.phoronix.com/news/ReiserFS-README-Linux-6.102024-06-14
A useful shell prompt
blog.meain.io/2022/my-shell-promptFeatureful zsh prompt.
2024-06-13
A simple, arena-backed, generic dynamic array for C
nullprogram.com/blog/2023/10/05Avoid Linux locking up in low memory situations using earlyoom
dataswamp.org/~solene/2022-09-28-earlyoom.htmlThis article presents the program earlyoom to prevent a Linux system to lock up in low memory situations.
2024-06-11
Exploring Gleam, a type-safe language on the BEAM!
christopher.engineering/en/blog/gleam-overviewFrom Erlang, to Elixir and now, GLEAM!?