20 random bookmarks

2025-10-17

136.

Automerge

automerge.org

Automerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.

2025-09-23

134.

Cap'n Web: A new RPC system for browsers and web servers

blog.cloudflare.com/capnweb-javascript-rpc-library

Cap'n Web is a new open source, JavaScript-native RPC protocol for use in browsers and web servers. It provides the expressive power of Cap'n Proto, but with no schemas and no boilerplate.

2025-08-25

130.

Everything I know about good API design

www.seangoedecke.com/good-api-design

2025-06-26

123.

Box combinators

mmapped.blog/posts/41-box-combinators.html

In functional programming,
combinator libraries refer to a design style that emphasizes bottom-up program construction.
Such libraries define a few core data types
and provide constructors—functions that create initial objects—and combinators—functions that build larger objects from smaller pieces.

Combinators enable the programmer to use intuitive visual and spatial reasoning
that’s vastly more powerful than linear language processing.
As a result, solving problems with combinators feels like playing with lego pieces.

2025-06-18

121.

You can use `fzf` to review git commits

jvns.ca/til/fzf-preview-git-commits

I just learned that
you can use it to review a git commit like this and I thought that was really
cool.

2025-05-23

112.

Async from scratch 1: What's in a Future, anyway? | natkr's ramblings

natkr.com/2025-04-10-async-from-scratch-1

There are a lot of guides about how to use async Rust from a "user's
perspective", but I think it's also worth understanding how it
works, what those async blocks actually mean.

2025-05-06

107.

Debian installation with encrypted BTRFS

chaos.tomaskral.eu/guides/debian-encrypted-btrfs-root

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2024-12-17

93.

GBA From Scratch With Ferris

lokathor.github.io/gba-from-scratch

2024-10-24

85.

Rust Prism

registerspill.thorstenball.com/p/rust-prism

2024-10-16

83.

Damas-Hindley-Milner inference two ways

bernsteinbear.com/blog/type-inference

2024-10-10

81.

Gnome Files: A detailed UI examination | datagubbe.se

www.datagubbe.se/gnomefiles

2024-09-19

77.

Blogging in Djot instead of Markdown

www.jonashietala.se/blog/2024/02/02/blogging_in_djot_instead_of_markdown

2024-08-28

69.

There can't be only one

www.b-list.org/weblog/2024/aug/27/highlander-problem

There's a concept that I've heard called by a lot of different names, but my favorite name for it is …

2024-08-15

67.

Writing a C Compiler

nostarch.com/writing-c-compiler

A fun, hands-on guide to writing your own compiler for a real-world programming language.

2024-08-14

65.

A Flexible Minimalist Neovim for 2024

wickstrom.tech/2024-08-12-a-flexible-minimalist-neovim.html

2024-06-21

49.

On testing Go code using the standard library | Henrique Vicente

henvic.dev/posts/testing-go

Most programming language ecosystems provide assert functions in their testing libraries but not Go's. Go's standard testing package follows a more direct and to-the-point approach.

2024-06-20

47.

Go's 'range over function' iterators and avoiding iteration errors

utcc.utoronto.ca/~cks/space/blog/programming/GoIteratorsAndAvoidingMistakes

2024-06-13

24.

Category Theory in Context

math.jhu.edu/~eriehl/context.pdf

2024-06-12

12.

I really like the RP2040

dgroshev.com/blog/rp2040