2025-10-24
How to Run 1:1s as an Engineering Manager
justoffbyone.com2025-06-26
The plan-execute pattern
mmapped.blog/posts/29-plan-execute.htmlI feel uneasy about design patterns.
On the one hand, my university class on design patterns revived my interest in programming.
On the other hand, I find most patterns in the Gang of Four book to be irrelevant to my daily work;
they solve problems that a choice of programming language or paradigm creates.My litmus test of a good design pattern is its cross-disciplinary applicability.
I’m more likely to accept an idea that pops up in fields beyond software engineering.
And the most convincing patterns are the ones that help me in everyday life.This article describes a universal pattern that billions of people rely on daily, but software engineers rarely discuss—the plan-execute pattern.
2025-06-17
Debugging tricks for IntelliJ
andreabergia.com/blog/2025/06/debugging-tricks-for-intellijI have been using IntelliJ Idea at work for a decade or so by now, and it’s been a reliable companion. JetBrains IDEs have a bit of a reputation for being slow, but their feature set is incredible: powerful refactoring tools, a great VCS UI (though I like magit even more!), a huge number of supported frameworks, integration with just about any testing library for any language, code coverage tools, powerful debuggers, etc.
2025-05-28
SAT Live!
localhost:4000The Ingredients of a Productive Monorepo
blog.swgillespie.me/posts/monorepo-ingredients2025-05-15
Writing that changed how I think about PL
bernsteinbear.com/blog/pl-writingEvery so often I come across a paper, blog post, or (occasionally) video that completely changes how I think about a topic in programming languages and compilers. For some of these posts, I can’t even remember how I thought about the idea before reading it—it was that impactful.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2024-12-20
Visitor Pattern Considered Pointless - Use Pattern Switches Instead
nipafx.dev/java-visitor-pattern-pointlessIn modern Java, the visitor pattern is no longer needed. Using sealed types and switches with pattern matching achieves the same goals with less code and less complexity.
2024-11-20
On "Safe" C++
izzys.casa/2024/11/on-safe-cxx2024-09-25
in which interactive development saves the day
technomancy.us/1892024-09-19
Blogging in Djot instead of Markdown
www.jonashietala.se/blog/2024/02/02/blogging_in_djot_instead_of_markdown2024-09-02
Parsing awk is tricky
www.raygard.net/awkdoc/pages/awk_parsing_is_tricky.htmlA somewhat compact implementation of the awk programming language
2024-06-26
You probably wrote half a monad by accident
gieseanw.wordpress.com/2024/06/25/you-probably-wrote-half-a-monad-by-accident2024-06-19
Aurora - Python Static Site Generator
aurora.jamesg.blogAurora: An extensible, Python-based static site generator.
2024-06-14
Putting Go's Context package into context
blog.meain.io/2024/golang-context2024-06-13
Category Theory for Programmers: The Preface
bartoszmilewski.com/2014/10/28/category-theory-for-programmers-the-prefaceArena allocator tips and tricks
nullprogram.com/blog/2023/09/272024-06-11
Optimizing Font Files for the Modern Web
documentation.platformos.com/best-practices/performance/optimizing-font-filesGo evolves in the wrong direction
valyala.medium.com/go-evolves-in-the-wrong-direction-7dfda8a1a620Go programming language is known to be easy to use. Thanks to its well-thought syntax, features and tooling, Go allows writing easy-to-read…
Hard disagree on this one, but still interesting.
2024-06-09
The Hare programming language
harelang.orgHare is a systems programming language designed to be simple, stable, and robust. Hare uses a static type system, manual memory management, and a minimal runtime. It is well-suited to writing operating systems, system tools, compilers, networking software, and other low-level, high performance tasks.