20 random bookmarks

2025-08-29

131.

You no longer need JavaScript

lyra.horse/blog/2025/08/you-dont-need-js

An overview of what makes modern CSS so awesome.

2025-08-25

130.

Everything I know about good API design

www.seangoedecke.com/good-api-design

2025-06-18

121.

You can use `fzf` to review git commits

jvns.ca/til/fzf-preview-git-commits

I just learned that
you can use it to review a git commit like this and I thought that was really
cool.

2025-06-13

117.

What I talk about when I talk about IRs

bernsteinbear.com/blog/irs

I have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.

2025-06-12

116.

Always do Extra

www.bennorthrop.com/Essays/2021/always-do-extra.php

Extra is different than More. Extra is finishing those two screens, but then researching a new library for form validation that might reduce the boilerplate code. Or it's learning ways to protect against common security vulnerabilities from data entry. These little off-ramps from the main highway of Normal Work could be dead-ends and not have any practical value to the project. But they might also be important contributions. And that's the thing with Extra. While the tangible value to the project is uncertain (it could be nothing this time or it could be something), the value to you is real.

2025-05-28

114.

SAT Live!

localhost:4000

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-04-04

104.

Pitfalls of Safe Rus

corrode.dev/blog/pitfalls-of-safe-rust

When people say Rust is a “safe language”, they often mean memory safety.
And while memory safety is a great start, it’s far from all it takes to build robust applications.
Memory safety is important but not sufficient for overall r…

2024-12-17

93.

GBA From Scratch With Ferris

lokathor.github.io/gba-from-scratch

2024-10-10

82.

'Do' More With 'Run'

maxgreenwald.me/blog/do-more-with-run

I recently wrote about Async Pool, one of my favorite JavaScript / TypeScript helpers, and today I want to share an even simpler yet extremely useful utility

2024-09-30

79.

On Leaving Apple

typesanitizer.com/blog/leaving-apple.html

2024-08-08

63.

More than 200 orphaned Debian packages moved to git, 216 to go

www.hungry.com/~pere/blog/More_than_200_orphaned_Debian_packages_moved_to_git__216_to_go.html

2024-06-24

50.

Microfeatures I Love in Blogs and Personal Websites

danilafe.com/blog/blog_microfeatures

In this post, I talk about pleasant but seemingly minor features in personal sites

2024-06-18

40.

Understanding SPF, DKIM, and DMARC: A Simple Guide

github.com/nicanorflavier/spf-dkim-dmarc-simplified

2024-06-14

31.

CAUSAL.AGENCY(7)

causal.agency

I make mostly IRC software in C. I like OpenBSD but also the GPL. I just want to read books and try to learn to be kinder. When I can I'd like to talk to strangers and experience more magic.

30.

litterbox - IRC logger

git.causal.agency/litterbox/about
29.

pounce - IRC bouncer

git.causal.agency/pounce/about

2024-06-13

26.

The magic of dependency resolution

ochagavia.nl/blog/the-magic-of-dependency-resolution

2024-06-12

12.

I really like the RP2040

dgroshev.com/blog/rp2040

2024-06-11

11.

Optimizing Font Files for the Modern Web

documentation.platformos.com/best-practices/performance/optimizing-font-files