2025-10-17
Automerge
automerge.orgAutomerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.
2025-08-29
You no longer need JavaScript
lyra.horse/blog/2025/08/you-dont-need-jsAn overview of what makes modern CSS so awesome.
2025-07-31
A dive into open chat protocols
wiki.alopex.li/ADiveIntoOpenChat2025-07-03
Beamer Viewer
beamerviewer.euxane.euThis web app displays notes and slides in separate windows,
keeping both synchronised.
It accepts simple, double-width, or double-height PDF presentations:
2025-06-18
You can use `fzf` to review git commits
jvns.ca/til/fzf-preview-git-commitsI just learned that
you can use it to review a git commit like this and I thought that was really
cool.
2025-05-23
share_target - Web application manifest
developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Manifest/Reference/share_targetThe share_target manifest member allows installed Progressive Web Apps (PWAs) to be registered as a share target in the system's share dialog.
honk
humungus.tedunangst.com/r/honk
Take control of your honks and join the federation.
An ActivityPub server with minimal setup and support costs.
Spend more time using the software and less time operating it.
2025-05-15
Writing that changed how I think about PL
bernsteinbear.com/blog/pl-writingEvery so often I come across a paper, blog post, or (occasionally) video that completely changes how I think about a topic in programming languages and compilers. For some of these posts, I can’t even remember how I thought about the idea before reading it—it was that impactful.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-04-24
Instrumenting Axum projects
determinate.systems/posts/instrumenting-axum2025-02-04
Running a Debian Sid on Ubuntu
blogops.mixinet.net/posts/incus2024-09-30
On Leaving Apple
typesanitizer.com/blog/leaving-apple.html2024-09-16
Wayland: i3 to Sway migration
anarc.at/software/desktop/wayland2024-06-14
A useful shell prompt
blog.meain.io/2022/my-shell-promptFeatureful zsh prompt.
2024-06-13
Category Theory in Context
math.jhu.edu/~eriehl/context.pdfA simple, arena-backed, generic dynamic array for C
nullprogram.com/blog/2023/10/052024-06-12
My experience crafting an interpreter with Rust
ceronman.com/2021/07/22/my-experience-crafting-an-interpreter-with-rustLast year I finally decided to learn some Rust. The official book by Steve Klabnik and Carol Nichols is excellent, but even after reading it and working on some small code exercises, I felt that I …
I really like the RP2040
dgroshev.com/blog/rp20402024-06-10
Modern IRC Client Protocol
modern.ircdocs.horseLiving specification of the IRC protocol. Does not include brand new behavior, just existing behavior present in IRC software and/or networks (new extensions are IRCv3's area).
2024-06-09
The Hare programming language
harelang.orgHare is a systems programming language designed to be simple, stable, and robust. Hare uses a static type system, manual memory management, and a minimal runtime. It is well-suited to writing operating systems, system tools, compilers, networking software, and other low-level, high performance tasks.