20 random bookmarks

2025-07-31

127.

A dive into open chat protocols

wiki.alopex.li/ADiveIntoOpenChat

2025-06-20

Reposted 122.

Cursed Knowledge | Immich

immich.app/cursed-knowledge

Things we wish we didn't know

2025-06-17

119.

Debugging tricks for IntelliJ

andreabergia.com/blog/2025/06/debugging-tricks-for-intellij

I have been using IntelliJ Idea at work for a decade or so by now, and it’s been a reliable companion. JetBrains IDEs have a bit of a reputation for being slow, but their feature set is incredible: powerful refactoring tools, a great VCS UI (though I like magit even more!), a huge number of supported frameworks, integration with just about any testing library for any language, code coverage tools, powerful debuggers, etc.

2025-06-13

117.

What I talk about when I talk about IRs

bernsteinbear.com/blog/irs

I have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.

2025-05-23

110.

honk

humungus.tedunangst.com/r/honk

Take control of your honks and join the federation.
An ActivityPub server with minimal setup and support costs.
Spend more time using the software and less time operating it.

2025-05-06

107.

Debian installation with encrypted BTRFS

chaos.tomaskral.eu/guides/debian-encrypted-btrfs-root

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-03-21

103.

Life Altering Postgresql Patterns

mccue.dev/pages/3-11-25-life-altering-postgresql-patterns

2024-12-17

91.

Advent of Code on the Nintendo DS

sailor.li/aocnds.html

Solving AoC on the DS with Rust.

2024-11-20

88.

On "Safe" C++

izzys.casa/2024/11/on-safe-cxx

2024-11-04

86.

Writing secure Go code

jarosz.dev/article/writing-secure-go-code

Security testing starts with understanding vulnerabilities. The CVE website lists known software flaws. The OWASP Top Ten highlights common weaknesses. With this knowledge, we can improve our Go development. This article shows how to put in place robust practices. They are to: fuzz inputs, verify dependencies, and use static analysis tools (SAST).

2024-10-21

84.

init.py files are optional. Here’s why you should still use them

dev.arie.bovenberg.net/blog/still-use-init-py

2024-10-10

81.

Gnome Files: A detailed UI examination | datagubbe.se

www.datagubbe.se/gnomefiles

2024-09-17

75.

Master hexagonal architecture in Rust

www.howtocodeit.com/articles/master-hexagonal-architecture-rust

Everything you need to write flexible, future-proof Rust applications using hexagonal architecture.

2024-08-15

67.

Writing a C Compiler

nostarch.com/writing-c-compiler

A fun, hands-on guide to writing your own compiler for a real-world programming language.

2024-06-18

41.

Comparing Objective Caml and Standard ML

adam.chlipala.net/mlcomp

2024-06-13

27.

Category Theory for Programmers: The Preface

bartoszmilewski.com/2014/10/28/category-theory-for-programmers-the-preface
26.

The magic of dependency resolution

ochagavia.nl/blog/the-magic-of-dependency-resolution
23.

Macaroons Escalated Quickly

fly.io/blog/macaroons-escalated-quickly

2024-06-10

4.

soju IRC bouncer

soju.im

soju is a user-friendly IRC bouncer. soju connects to upstream IRC servers on behalf of the user to provide extra functionality. soju supports many features such as multiple users, numerous IRCv3 extensions, chat history playback and detached channels. It is well-suited for both small and large deployments.