20 random bookmarks

2025-06-26

123.

Box combinators

mmapped.blog/posts/41-box-combinators.html

In functional programming,
combinator libraries refer to a design style that emphasizes bottom-up program construction.
Such libraries define a few core data types
and provide constructors—functions that create initial objects—and combinators—functions that build larger objects from smaller pieces.

Combinators enable the programmer to use intuitive visual and spatial reasoning
that’s vastly more powerful than linear language processing.
As a result, solving problems with combinators feels like playing with lego pieces.

2025-06-13

117.

What I talk about when I talk about IRs

bernsteinbear.com/blog/irs

I have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.

2025-05-23

111.

share_target - Web application manifest

developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Manifest/Reference/share_target

The share_target manifest member allows installed Progressive Web Apps (PWAs) to be registered as a share target in the system's share dialog.

2025-05-15

109.

Speculation in JavaScriptCore

webkit.org/blog/10308/speculation-in-javascriptcore

This post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-02-04

100.

Running a Debian Sid on Ubuntu

blogops.mixinet.net/posts/incus

2025-01-07

96.

Write your own tiny programming system(s)!

d3s.mff.cuni.cz/teaching/nprg077

2024-12-17

92.

Building GBA Games in Rust

shanesnover.com/2024/02/07/intro-to-rust-on-gba.html

2024-10-21

84.

init.py files are optional. Here’s why you should still use them

dev.arie.bovenberg.net/blog/still-use-init-py

2024-09-16

74.

Wayland: i3 to Sway migration

anarc.at/software/desktop/wayland
73.

Technical Writing One introduction

developers.google.com/tech-writing/one

2024-09-10

71.

run freebsd in qemu on linux

sethops1.net/post/run-freebsd-in-qemu-on-linux

2024-07-03

59.

Announcing wcurl: a curl wrapper to download files

samueloph.dev/blog/announcing-wcurl-a-curl-wrapper-to-download-files

2024-06-28

57.

Advanced Bash-Scripting Guide

tldp.org/LDP/abs/html/index.html

2024-06-18

40.

Understanding SPF, DKIM, and DMARC: A Simple Guide

github.com/nicanorflavier/spf-dkim-dmarc-simplified

2024-06-14

32.

Putting Go's Context package into context

blog.meain.io/2024/golang-context

2024-06-13

27.

Category Theory for Programmers: The Preface

bartoszmilewski.com/2014/10/28/category-theory-for-programmers-the-preface
21.

Building Go programs with Nix Flakes

xeiaso.net//blog/nix-flakes-go-programs
17.

Arena allocator tips and tricks

nullprogram.com/blog/2023/09/27

2024-06-09

1.

The Hare programming language

harelang.org

Hare is a systems programming language designed to be simple, stable, and robust. Hare uses a static type system, manual memory management, and a minimal runtime. It is well-suited to writing operating systems, system tools, compilers, networking software, and other low-level, high performance tasks.