20 random bookmarks

2025-09-01

132.

Jujutsu for everyone

jj-for-everyone.github.io

A Jujutsu tutorial that requires no previous experience with Git or other version control systems.

2025-08-21

129.

A Brief Guide to A Few Algebraic Structures

argumatronic.com/posts/2019-06-21-algebra-cheatsheet.html

I started writing this post because, for whatever reason, I keep forgetting what the difference is between a ring and a group, which is funny to me because I never forget the difference between a semiring and a semigroup – although other people do, because it’s quite easy to forget! So, I wanted a fast reference to the kinds of algebraic structures that I am most often dealing with in one way or another, usually because I’m writing Haskell (which has some reliance on terminology and structure from abstract algebra and category theory) or I’m trying to read a book about category theory and they keep talking about “groups.” Wikipedia, of course, defines all these structures, and that’s fine, but what I need in those times is more of a refresher than an in-depth explanation.

2025-07-31

127.

A dive into open chat protocols

wiki.alopex.li/ADiveIntoOpenChat

2025-06-26

123.

Box combinators

mmapped.blog/posts/41-box-combinators.html

In functional programming,
combinator libraries refer to a design style that emphasizes bottom-up program construction.
Such libraries define a few core data types
and provide constructors—functions that create initial objects—and combinators—functions that build larger objects from smaller pieces.

Combinators enable the programmer to use intuitive visual and spatial reasoning
that’s vastly more powerful than linear language processing.
As a result, solving problems with combinators feels like playing with lego pieces.

2025-05-23

111.

share_target - Web application manifest

developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Manifest/Reference/share_target

The share_target manifest member allows installed Progressive Web Apps (PWAs) to be registered as a share target in the system's share dialog.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-04-24

105.

Instrumenting Axum projects

determinate.systems/posts/instrumenting-axum

2025-04-04

104.

Pitfalls of Safe Rus

corrode.dev/blog/pitfalls-of-safe-rust

When people say Rust is a “safe language”, they often mean memory safety.
And while memory safety is a great start, it’s far from all it takes to build robust applications.
Memory safety is important but not sufficient for overall r…

2025-03-21

103.

Life Altering Postgresql Patterns

mccue.dev/pages/3-11-25-life-altering-postgresql-patterns

2024-10-10

81.

Gnome Files: A detailed UI examination | datagubbe.se

www.datagubbe.se/gnomefiles

2024-09-18

76.

Typescript is surprisingly ok for compilers

matklad.github.io/2023/08/17/typescript-is-surprisingly-ok-for-compilers.html

2024-08-15

66.

Planning Weekly Workouts in 100 lines of Haskell

alt-romes.github.io/posts/2024-08-14-planning-a-workout-week-with-100-lines-of-haskell.html

A lightning post on logic programming in Haskell to construct a workout weekly schedule given the set of exercises, days and constraints.

2024-06-27

56.

plainweb

www.plainweb.dev

plainweb is a framework using HTMX, SQLite and TypeScript for less complexity and more joy.

2024-06-26

53.

A reckless introduction to Hindley-Milner type inference

reasonableapproximation.net/2019/05/05/hindley-milner.html

2024-06-24

52.

Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming

arxiv.org/abs/1908.05647

Most functional languages rely on some garbage collection for automatic memory management. They usually eschew reference counting in favor of a tracing garbage collector, which has less bookkeeping overhead at runtime. On the other hand, having an exact reference count of each value can enable optimizations, such as destructive updates. We explore these optimization opportunities in the context of an eager, purely functional programming language. We propose a new mechanism for efficiently reclaiming memory used by nonshared values, reducing stress on the global memory allocator. We describe an approach for minimizing the number of reference counts updates using borrowed references and a heuristic for automatically inferring borrow annotations. We implemented all these techniques in a new compiler for an eager and purely functional programming language with support for multi-threading. Our preliminary experimental results demonstrate our approach is competitive and often outperforms state-of-the-art compilers.

2024-06-20

46.

Why does SQLite (in production) have such a bad rep?

avi.im/blag/2024/sqlite-bad-rep

2024-06-14

29.

pounce - IRC bouncer

git.causal.agency/pounce/about

2024-06-13

22.

API Tokens: A Tedious Survey

fly.io/blog/api-tokens-a-tedious-survey

Comparison between types of API tokens.

14.

Optimal SQLite settings for Django

gcollazo.com/optimal-sqlite-settings-for-django

There’s plenty of information out there on how to scale Django to handle numerous requests per second, but most of it…

2024-06-11

10.

Self-serve dashboards

briefer.cloud/blog/posts/self-serve-bi-myth

Sales pitches are the only place where “self-serve dashboards" work. In the real world, it's a different story.

Why "business" people don't use metabase/power-bi.