20 random bookmarks

2025-08-12

128.

missing.css

missing.style

2025-06-18

120.

zb beta released

www.zombiezen.com/blog/2025/06/zb-beta-release

zb is a tool for reproducibly building software, similar to Bazel.
(See the comparison page if you’re curious to know the differences.)
When a software build process is reproducible,
it will produce the exact same output
when given the same inputs.
Reproducibility is a desirable property for a software build process to have:
it simplifies debugging,
it enables build speed-ups,
and it is essential for digital supply chain security.
However, reproducibility is a difficult goal to achieve.

2025-06-16

118.

CSS Classes considered harmful

www.keithcirkel.co.uk/css-classes-considered-harmful

The solution to all of these problems

I humbly put forward that modern web development provides us all the utilities to move away from class names and implement something much more robust, with some fairly straightforward changes:

Attributes

Attributes allow us to parameterise a component using a key-value representation, very similar to Map<string, T>. Browsers come with a wealth of selector functions to parse the values of an attribute.

2025-05-23

111.

share_target - Web application manifest

developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Manifest/Reference/share_target

The share_target manifest member allows installed Progressive Web Apps (PWAs) to be registered as a share target in the system's share dialog.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-01-09

97.

if got, want: A Simple Way to Write Better Go Tests

mtlynch.io/if-got-want-improve-go-tests

2025-01-07

96.

Write your own tiny programming system(s)!

d3s.mff.cuni.cz/teaching/nprg077

2024-12-31

95.

Idiosyncra

exple.tive.org/blarg/2024/12/29/idiosyncra

Interesting setup for pet computers. Debian + sway + cage

2024-12-17

93.

GBA From Scratch With Ferris

lokathor.github.io/gba-from-scratch

2024-11-07

87.

Proposal for a Django project template

david.guillot.me/en/posts/tech/proposal-for-a-django-project-template

My take on what could be a project template for Django advanced usage, with modern tooling (for Python and UI dependencies, as well as configuration/environment management), but not too opinionated.

2024-10-21

84.

init.py files are optional. Here’s why you should still use them

dev.arie.bovenberg.net/blog/still-use-init-py

2024-10-10

81.

Gnome Files: A detailed UI examination | datagubbe.se

www.datagubbe.se/gnomefiles

2024-09-16

74.

Wayland: i3 to Sway migration

anarc.at/software/desktop/wayland

2024-06-27

56.

plainweb

www.plainweb.dev

plainweb is a framework using HTMX, SQLite and TypeScript for less complexity and more joy.

2024-06-20

47.

Go's 'range over function' iterators and avoiding iteration errors

utcc.utoronto.ca/~cks/space/blog/programming/GoIteratorsAndAvoidingMistakes

2024-06-17

36.

How I learned Haskell in just 15 years - duckrabbit solutions

duckrabbit.tech/articles/learning-haskell.html

2024-06-13

19.

A simple, arena-backed, generic dynamic array for C

nullprogram.com/blog/2023/10/05
18.

An easy-to-implement, arena-friendly hash map

nullprogram.com/blog/2023/09/30

2024-06-11

9.

Exploring Gleam, a type-safe language on the BEAM!

christopher.engineering/en/blog/gleam-overview

From Erlang, to Elixir and now, GLEAM!?

2024-06-09

2.

Piku

piku.github.io/index.html

piku, inspired by dokku, allows you do git push deployments to your own servers, no matter how small they are.