2025-06-17
Debugging tricks for IntelliJ
andreabergia.com/blog/2025/06/debugging-tricks-for-intellijI have been using IntelliJ Idea at work for a decade or so by now, and it’s been a reliable companion. JetBrains IDEs have a bit of a reputation for being slow, but their feature set is incredible: powerful refactoring tools, a great VCS UI (though I like magit even more!), a huge number of supported frameworks, integration with just about any testing library for any language, code coverage tools, powerful debuggers, etc.
2025-05-23
Async from scratch 1: What's in a Future, anyway? | natkr's ramblings
natkr.com/2025-04-10-async-from-scratch-1There are a lot of guides about how to use async Rust from a "user's
perspective", but I think it's also worth understanding how it
works, what those async blocks actually mean.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-04-04
Pitfalls of Safe Rus
corrode.dev/blog/pitfalls-of-safe-rustWhen people say Rust is a “safe language”, they often mean memory safety.
And while memory safety is a great start, it’s far from all it takes to build robust applications.
Memory safety is important but not sufficient for overall r…
2024-12-20
Visitor Pattern Considered Pointless - Use Pattern Switches Instead
nipafx.dev/java-visitor-pattern-pointlessIn modern Java, the visitor pattern is no longer needed. Using sealed types and switches with pattern matching achieves the same goals with less code and less complexity.
2024-12-17
Building GBA Games in Rust
shanesnover.com/2024/02/07/intro-to-rust-on-gba.html2024-08-15
Writing a C Compiler
nostarch.com/writing-c-compilerA fun, hands-on guide to writing your own compiler for a real-world programming language.
2024-07-03
Announcing wcurl: a curl wrapper to download files
samueloph.dev/blog/announcing-wcurl-a-curl-wrapper-to-download-files2024-06-28
Advanced Bash-Scripting Guide
tldp.org/LDP/abs/html/index.html2024-06-26
A reckless introduction to Hindley-Milner type inference
reasonableapproximation.net/2019/05/05/hindley-milner.html2024-06-24
Deriving Dependently-Typed OOP from First Principles -- Extended Version with Additional Appendices
arxiv.org/abs/2403.06707The expression problem describes how most types can easily be extended with new ways to produce the type or new ways to consume the type, but not both. When abstract syntax trees are defined as an algebraic data type, for example, they can easily be extended with new consumers, such as print or eval, but adding a new constructor requires the modification of all existing pattern matches. The expression problem is one way to elucidate the difference between functional or data-oriented programs (easily extendable by new consumers) and object-oriented programs (easily extendable by new producers). This difference between programs which are extensible by new producers or new consumers also exists for dependently typed programming, but with one core difference: Dependently-typed programming almost exclusively follows the functional programming model and not the object-oriented model, which leaves an interesting space in the programming language landscape unexplored. In this paper, we explore the field of dependently-typed object-oriented programming by deriving it from first principles using the principle of duality. That is, we do not extend an existing object-oriented formalism with dependent types in an ad-hoc fashion, but instead start from a familiar data-oriented language and derive its dual fragment by the systematic use of defunctionalization and refunctionalization. Our central contribution is a dependently typed calculus which contains two dual language fragments. We provide type- and semantics-preserving transformations between these two language fragments: defunctionalization and refunctionalization. We have implemented this language and these transformations and use this implementation to explain the various ways in which constructions in dependently typed programming can be explained as special instances of the phenomenon of duality.
2024-06-20
Go's 'range over function' iterators and avoiding iteration errors
utcc.utoronto.ca/~cks/space/blog/programming/GoIteratorsAndAvoidingMistakes2024-06-19
Aurora - Python Static Site Generator
aurora.jamesg.blogAurora: An extensible, Python-based static site generator.
2024-06-18
Understanding SPF, DKIM, and DMARC: A Simple Guide
github.com/nicanorflavier/spf-dkim-dmarc-simplified2024-06-17
Sqlc: 2024 check in — brandur.org
brandur.org/fragments/sqlc-20242024-06-14
A useful shell prompt
blog.meain.io/2022/my-shell-promptFeatureful zsh prompt.
CAUSAL.AGENCY(7)
causal.agencyI make mostly IRC software in C. I like OpenBSD but also the GPL. I just want to read books and try to learn to be kinder. When I can I'd like to talk to strangers and experience more magic.