2025-10-24
How to Run 1:1s as an Engineering Manager
justoffbyone.com2025-09-29
stupid jj tricks
andre.arko.net/2025/09/28/stupid-jj-tricksWelcome to “stupid jj tricks”. Today, I’ll be taking you on a tour through many different jj configurations that I have collected while scouring the internet. Some of what I’ll show is original research or construction created by me personally, but a lot of these things are sourced from blog post, gists, GitHub issues, Reddit posts, Discord messages, and more.
2025-07-03
A Higgs-bugson in the Linux Kernel
blog.janestreet.com/a-higgs-bugson-in-the-linux-kernelWe recently ran across a strange higgs-bugson that manifested itself in a critical system that stores and distributes the firm’s trading activity data, called Gord. (A higgs-bugson is a bug that is reported in practice but difficult to reproduce, named for the Higgs boson, a particle which was theorized in the 1960s but only found in 2013.) In this post I’ll walk you through the process I took to debug it. I tried to write down relevant details as they came up, so see if you can guess what the bug is while reading along.
2025-06-16
CSS Classes considered harmful
www.keithcirkel.co.uk/css-classes-considered-harmfulThe solution to all of these problems
I humbly put forward that modern web development provides us all the utilities to move away from class names and implement something much more robust, with some fairly straightforward changes:
Attributes
Attributes allow us to parameterise a component using a key-value representation, very similar to Map<string, T>. Browsers come with a wealth of selector functions to parse the values of an attribute.
2025-05-30
The PGP Problem
www.latacora.com/blog/2019/07/16/the-pgp-problemWhy do people keep telling me to use PGP? The answer is that they shouldn’t be telling you that, because PGP is bad and needs to go away.
2025-05-28
The Ingredients of a Productive Monorepo
blog.swgillespie.me/posts/monorepo-ingredients2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-01-09
if got, want: A Simple Way to Write Better Go Tests
mtlynch.io/if-got-want-improve-go-tests2024-12-17
Advent of Code on the Nintendo DS
sailor.li/aocnds.htmlSolving AoC on the DS with Rust.
2024-11-07
Proposal for a Django project template
david.guillot.me/en/posts/tech/proposal-for-a-django-project-templateMy take on what could be a project template for Django advanced usage, with modern tooling (for Python and UI dependencies, as well as configuration/environment management), but not too opinionated.
2024-10-10
Gnome Files: A detailed UI examination | datagubbe.se
www.datagubbe.se/gnomefiles2024-09-25
in which interactive development saves the day
technomancy.us/1892024-09-18
Typescript is surprisingly ok for compilers
matklad.github.io/2023/08/17/typescript-is-surprisingly-ok-for-compilers.html2024-07-09
Using use in Gleam
erikarow.land/notes/using-use-gleam2024-06-26
A (more) Modern CSS Reset
piccalil.li/blog/a-more-modern-css-reset2024-06-14
Putting Go's Context package into context
blog.meain.io/2024/golang-context2024-06-13
Solving SAT via Positive Supercompilation
hirrolot.github.io/posts/sat-supercompilation.htmlAn easy-to-implement, arena-friendly hash map
nullprogram.com/blog/2023/09/302024-06-11
Self-serve dashboards
briefer.cloud/blog/posts/self-serve-bi-mythSales pitches are the only place where “self-serve dashboards" work. In the real world, it's a different story.
Why "business" people don't use metabase/power-bi.
NetBSD 10 on a Pinebook Pro laptop
www.idatum.net/netbsd-10-on-a-pinebook-pro-laptop.htmlI've been running NetBSD on a RockPro64 since NetBSD 10-BETA, and I'm still happy with it now with NetBSD 10-RELEASE. I'm always looking for hardware to hack NetBSD though, and I recently watched a FOSDEM 2024 video: NetBSD 10: Thirty years, still going strong!. The Pinebook Pro laptop was mentioned at one point, which has the same RockChip SoC as the RockPro64. That reminded me I'd been wanting to give this inexpensive ARM 64 laptop a try.