2025-09-04
Beacon API
developer.mozilla.org/en-US/docs/Web/API/Beacon_APIThe Beacon API is used to send an asynchronous and non-blocking request to a web server. The request does not expect a response. Unlike requests made using XMLHttpRequest or the Fetch API, the browser guarantees to initiate beacon requests before the page is unloaded and to run them to completion.
2025-09-01
Jujutsu for everyone
jj-for-everyone.github.ioA Jujutsu tutorial that requires no previous experience with Git or other version control systems.
2025-08-12
missing.css
missing.style2025-06-18
zb beta released
www.zombiezen.com/blog/2025/06/zb-beta-releasezb is a tool for reproducibly building software, similar to Bazel.
(See the comparison page if you’re curious to know the differences.)
When a software build process is reproducible,
it will produce the exact same output
when given the same inputs.
Reproducibility is a desirable property for a software build process to have:
it simplifies debugging,
it enables build speed-ups,
and it is essential for digital supply chain security.
However, reproducibility is a difficult goal to achieve.
2025-06-13
What I talk about when I talk about IRs
bernsteinbear.com/blog/irsI have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-03-13
Building interactive web pages with Guile Hoot
spritely.institute/news/building-interactive-web-pages-with-guile-hoot.html2024-12-17
Advent of Code on the Nintendo DS
sailor.li/aocnds.htmlSolving AoC on the DS with Rust.
Using Nix to Try Tools
entropicthoughts.com/using-nix-to-try-tools2024-10-10
'Do' More With 'Run'
maxgreenwald.me/blog/do-more-with-runI recently wrote about Async Pool, one of my favorite JavaScript / TypeScript helpers, and today I want to share an even simpler yet extremely useful utility
2024-08-28
There can't be only one
www.b-list.org/weblog/2024/aug/27/highlander-problemThere's a concept that I've heard called by a lot of different names, but my favorite name for it is …
2024-08-15
Writing a C Compiler
nostarch.com/writing-c-compilerA fun, hands-on guide to writing your own compiler for a real-world programming language.
2024-07-15
"GitHub" Is Starting to Feel Like Legacy Software
mistys-internet.website/blog/blog/2024/07/12/github-is-starting-to-feel-like-legacy-softwareI’ve used a lot of tools over the years, which means I’ve seen a lot of tools hit a plateau. That’s not always a problem; sometimes …
2024-06-26
A (more) Modern CSS Reset
piccalil.li/blog/a-more-modern-css-resetYou probably wrote half a monad by accident
gieseanw.wordpress.com/2024/06/25/you-probably-wrote-half-a-monad-by-accident2024-06-24
Microfeatures I Love in Blogs and Personal Websites
danilafe.com/blog/blog_microfeaturesIn this post, I talk about pleasant but seemingly minor features in personal sites
2024-06-17
How I learned Haskell in just 15 years - duckrabbit solutions
duckrabbit.tech/articles/learning-haskell.html2024-06-14
pounce - IRC bouncer
git.causal.agency/pounce/about2024-06-13
Category Theory in Context
math.jhu.edu/~eriehl/context.pdfAPI Tokens: A Tedious Survey
fly.io/blog/api-tokens-a-tedious-surveyComparison between types of API tokens.