2025-08-29
You no longer need JavaScript
lyra.horse/blog/2025/08/you-dont-need-jsAn overview of what makes modern CSS so awesome.
2025-07-03
A Higgs-bugson in the Linux Kernel
blog.janestreet.com/a-higgs-bugson-in-the-linux-kernelWe recently ran across a strange higgs-bugson that manifested itself in a critical system that stores and distributes the firm’s trading activity data, called Gord. (A higgs-bugson is a bug that is reported in practice but difficult to reproduce, named for the Higgs boson, a particle which was theorized in the 1960s but only found in 2013.) In this post I’ll walk you through the process I took to debug it. I tried to write down relevant details as they came up, so see if you can guess what the bug is while reading along.
2025-06-18
zb beta released
www.zombiezen.com/blog/2025/06/zb-beta-releasezb is a tool for reproducibly building software, similar to Bazel.
(See the comparison page if you’re curious to know the differences.)
When a software build process is reproducible,
it will produce the exact same output
when given the same inputs.
Reproducibility is a desirable property for a software build process to have:
it simplifies debugging,
it enables build speed-ups,
and it is essential for digital supply chain security.
However, reproducibility is a difficult goal to achieve.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-01-17
Earthstar
earthstar-project.orgStorage for private, distributed, offline-first applications. Earthstar is a specification and JavaScript library for building connected applications owned and run by their users.
2024-11-20
On "Safe" C++
izzys.casa/2024/11/on-safe-cxx2024-09-19
Blogging in Djot instead of Markdown
www.jonashietala.se/blog/2024/02/02/blogging_in_djot_instead_of_markdown2024-08-28
There can't be only one
www.b-list.org/weblog/2024/aug/27/highlander-problemThere's a concept that I've heard called by a lot of different names, but my favorite name for it is …
2024-08-15
Planning Weekly Workouts in 100 lines of Haskell
alt-romes.github.io/posts/2024-08-14-planning-a-workout-week-with-100-lines-of-haskell.htmlA lightning post on logic programming in Haskell to construct a workout weekly schedule given the set of exercises, days and constraints.
2024-08-14
A Flexible Minimalist Neovim for 2024
wickstrom.tech/2024-08-12-a-flexible-minimalist-neovim.html2024-07-02
A write-ahead log is not a universal part of durability
notes.eatonphil.com/2024-07-01-a-write-ahead-log-is-not-a-universal-part-of-durability.htmlA write-ahead log is not a universal part of durability
2024-06-24
Deriving Dependently-Typed OOP from First Principles -- Extended Version with Additional Appendices
arxiv.org/abs/2403.06707The expression problem describes how most types can easily be extended with new ways to produce the type or new ways to consume the type, but not both. When abstract syntax trees are defined as an algebraic data type, for example, they can easily be extended with new consumers, such as print or eval, but adding a new constructor requires the modification of all existing pattern matches. The expression problem is one way to elucidate the difference between functional or data-oriented programs (easily extendable by new consumers) and object-oriented programs (easily extendable by new producers). This difference between programs which are extensible by new producers or new consumers also exists for dependently typed programming, but with one core difference: Dependently-typed programming almost exclusively follows the functional programming model and not the object-oriented model, which leaves an interesting space in the programming language landscape unexplored. In this paper, we explore the field of dependently-typed object-oriented programming by deriving it from first principles using the principle of duality. That is, we do not extend an existing object-oriented formalism with dependent types in an ad-hoc fashion, but instead start from a familiar data-oriented language and derive its dual fragment by the systematic use of defunctionalization and refunctionalization. Our central contribution is a dependently typed calculus which contains two dual language fragments. We provide type- and semantics-preserving transformations between these two language fragments: defunctionalization and refunctionalization. We have implemented this language and these transformations and use this implementation to explain the various ways in which constructions in dependently typed programming can be explained as special instances of the phenomenon of duality.
2024-06-19
Avoiding complexity with systemd
mgdm.net/weblog/systemdUsing systemd to avoid having to write some risky code
Pimalaya
pimalaya.orgOfficial website of the Pimalaya project.
2024-06-17
Sqlc: 2024 check in — brandur.org
brandur.org/fragments/sqlc-20242024-06-14
pounce - IRC bouncer
git.causal.agency/pounce/about2024-06-13
Macaroons Escalated Quickly
fly.io/blog/macaroons-escalated-quicklyAn easy-to-implement, arena-friendly hash map
nullprogram.com/blog/2023/09/30OpenBSD extreme privacy setup
dataswamp.org/~solene/2024-06-08-openbsd-privacy-setup.htmlIn this article, you will learn how to install and configure OpenBSD to reduce its network activity over clearnet
2024-06-12
My experience crafting an interpreter with Rust
ceronman.com/2021/07/22/my-experience-crafting-an-interpreter-with-rustLast year I finally decided to learn some Rust. The official book by Steve Klabnik and Carol Nichols is excellent, but even after reading it and working on some small code exercises, I felt that I …