2025-10-24
How to Run 1:1s as an Engineering Manager
justoffbyone.com2025-09-23
Cap'n Web: A new RPC system for browsers and web servers
blog.cloudflare.com/capnweb-javascript-rpc-libraryCap'n Web is a new open source, JavaScript-native RPC protocol for use in browsers and web servers. It provides the expressive power of Cap'n Proto, but with no schemas and no boilerplate.
2025-06-12
Always do Extra
www.bennorthrop.com/Essays/2021/always-do-extra.phpExtra is different than More. Extra is finishing those two screens, but then researching a new library for form validation that might reduce the boilerplate code. Or it's learning ways to protect against common security vulnerabilities from data entry. These little off-ramps from the main highway of Normal Work could be dead-ends and not have any practical value to the project. But they might also be important contributions. And that's the thing with Extra. While the tangible value to the project is uncertain (it could be nothing this time or it could be something), the value to you is real.
2025-05-23
Async from scratch 1: What's in a Future, anyway? | natkr's ramblings
natkr.com/2025-04-10-async-from-scratch-1There are a lot of guides about how to use async Rust from a "user's
perspective", but I think it's also worth understanding how it
works, what those async blocks actually mean.
2025-05-15
Speculation in JavaScriptCore
webkit.org/blog/10308/speculation-in-javascriptcoreThis post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2024-12-17
Building GBA Games in Rust
shanesnover.com/2024/02/07/intro-to-rust-on-gba.html2024-09-10
run freebsd in qemu on linux
sethops1.net/post/run-freebsd-in-qemu-on-linux2024-07-15
"GitHub" Is Starting to Feel Like Legacy Software
mistys-internet.website/blog/blog/2024/07/12/github-is-starting-to-feel-like-legacy-softwareI’ve used a lot of tools over the years, which means I’ve seen a lot of tools hit a plateau. That’s not always a problem; sometimes …
2024-07-09
Using use in Gleam
erikarow.land/notes/using-use-gleam2024-07-02
A write-ahead log is not a universal part of durability
notes.eatonphil.com/2024-07-01-a-write-ahead-log-is-not-a-universal-part-of-durability.htmlA write-ahead log is not a universal part of durability
2024-06-24
Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming
arxiv.org/abs/1908.05647Most functional languages rely on some garbage collection for automatic memory management. They usually eschew reference counting in favor of a tracing garbage collector, which has less bookkeeping overhead at runtime. On the other hand, having an exact reference count of each value can enable optimizations, such as destructive updates. We explore these optimization opportunities in the context of an eager, purely functional programming language. We propose a new mechanism for efficiently reclaiming memory used by nonshared values, reducing stress on the global memory allocator. We describe an approach for minimizing the number of reference counts updates using borrowed references and a heuristic for automatically inferring borrow annotations. We implemented all these techniques in a new compiler for an eager and purely functional programming language with support for multi-threading. Our preliminary experimental results demonstrate our approach is competitive and often outperforms state-of-the-art compilers.
2024-06-20
build2 | C/C++ Build Toolchain
build2.orgbuild2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.
2024-06-18
Linux 6.10 Honors One Last ReiserFS Request Made By Hans Reiser - Phoronix
www.phoronix.com/news/ReiserFS-README-Linux-6.102024-06-13
My personal C coding style as of late 2023
nullprogram.com/blog/2023/10/08Avoid Linux locking up in low memory situations using earlyoom
dataswamp.org/~solene/2022-09-28-earlyoom.htmlThis article presents the program earlyoom to prevent a Linux system to lock up in low memory situations.
OpenBSD extreme privacy setup
dataswamp.org/~solene/2024-06-08-openbsd-privacy-setup.htmlIn this article, you will learn how to install and configure OpenBSD to reduce its network activity over clearnet
2024-06-11
Go evolves in the wrong direction
valyala.medium.com/go-evolves-in-the-wrong-direction-7dfda8a1a620Go programming language is known to be easy to use. Thanks to its well-thought syntax, features and tooling, Go allows writing easy-to-read…
Hard disagree on this one, but still interesting.
2024-06-10
On Dependency Usage in Rust
landaire.net/on-dependency-usage-in-rustRust and Node aren't bad for encouraging dependency use -- your favorite language's tools just suck.
2024-06-09
The Hare programming language
harelang.orgHare is a systems programming language designed to be simple, stable, and robust. Hare uses a static type system, manual memory management, and a minimal runtime. It is well-suited to writing operating systems, system tools, compilers, networking software, and other low-level, high performance tasks.