20 random bookmarks

2025-06-13

117.

What I talk about when I talk about IRs

bernsteinbear.com/blog/irs

I have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2024-12-17

93.

GBA From Scratch With Ferris

lokathor.github.io/gba-from-scratch

2024-09-19

77.

Blogging in Djot instead of Markdown

www.jonashietala.se/blog/2024/02/02/blogging_in_djot_instead_of_markdown

2024-09-18

76.

Typescript is surprisingly ok for compilers

matklad.github.io/2023/08/17/typescript-is-surprisingly-ok-for-compilers.html

2024-09-02

70.

Parsing awk is tricky

www.raygard.net/awkdoc/pages/awk_parsing_is_tricky.html

A somewhat compact implementation of the awk programming language

2024-08-14

65.

A Flexible Minimalist Neovim for 2024

wickstrom.tech/2024-08-12-a-flexible-minimalist-neovim.html

2024-08-08

63.

More than 200 orphaned Debian packages moved to git, 216 to go

www.hungry.com/~pere/blog/More_than_200_orphaned_Debian_packages_moved_to_git__216_to_go.html

2024-06-24

52.

Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming

arxiv.org/abs/1908.05647

Most functional languages rely on some garbage collection for automatic memory management. They usually eschew reference counting in favor of a tracing garbage collector, which has less bookkeeping overhead at runtime. On the other hand, having an exact reference count of each value can enable optimizations, such as destructive updates. We explore these optimization opportunities in the context of an eager, purely functional programming language. We propose a new mechanism for efficiently reclaiming memory used by nonshared values, reducing stress on the global memory allocator. We describe an approach for minimizing the number of reference counts updates using borrowed references and a heuristic for automatically inferring borrow annotations. We implemented all these techniques in a new compiler for an eager and purely functional programming language with support for multi-threading. Our preliminary experimental results demonstrate our approach is competitive and often outperforms state-of-the-art compilers.

2024-06-20

48.

build2 | C/C++ Build Toolchain

build2.org

build2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.

2024-06-18

38.

Linux 6.10 Honors One Last ReiserFS Request Made By Hans Reiser - Phoronix

www.phoronix.com/news/ReiserFS-README-Linux-6.10

2024-06-14

30.

litterbox - IRC logger

git.causal.agency/litterbox/about
29.

pounce - IRC bouncer

git.causal.agency/pounce/about

2024-06-13

26.

The magic of dependency resolution

ochagavia.nl/blog/the-magic-of-dependency-resolution
23.

Macaroons Escalated Quickly

fly.io/blog/macaroons-escalated-quickly
18.

An easy-to-implement, arena-friendly hash map

nullprogram.com/blog/2023/09/30

2024-06-11

9.

Exploring Gleam, a type-safe language on the BEAM!

christopher.engineering/en/blog/gleam-overview

From Erlang, to Elixir and now, GLEAM!?

8.

gamja: Simple IRC web client

sr.ht/~emersion/gamja

2024-06-10

5.

Modern IRC Client Protocol

modern.ircdocs.horse

Living specification of the IRC protocol. Does not include brand new behavior, just existing behavior present in IRC software and/or networks (new extensions are IRCv3's area).

3.

On Dependency Usage in Rust

landaire.net/on-dependency-usage-in-rust

Rust and Node aren't bad for encouraging dependency use -- your favorite language's tools just suck.