2025-10-17
Automerge
automerge.orgAutomerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.
2025-08-25
Everything I know about good API design
www.seangoedecke.com/good-api-design2025-08-12
missing.css
missing.style2025-07-03
A Higgs-bugson in the Linux Kernel
blog.janestreet.com/a-higgs-bugson-in-the-linux-kernelWe recently ran across a strange higgs-bugson that manifested itself in a critical system that stores and distributes the firm’s trading activity data, called Gord. (A higgs-bugson is a bug that is reported in practice but difficult to reproduce, named for the Higgs boson, a particle which was theorized in the 1960s but only found in 2013.) In this post I’ll walk you through the process I took to debug it. I tried to write down relevant details as they came up, so see if you can guess what the bug is while reading along.
2025-05-23
share_target - Web application manifest
developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Manifest/Reference/share_targetThe share_target manifest member allows installed Progressive Web Apps (PWAs) to be registered as a share target in the system's share dialog.
2025-05-15
Speculation in JavaScriptCore
webkit.org/blog/10308/speculation-in-javascriptcoreThis post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.
2025-05-06
Debian installation with encrypted BTRFS
chaos.tomaskral.eu/guides/debian-encrypted-btrfs-root2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2024-12-17
Building GBA Games in Rust
shanesnover.com/2024/02/07/intro-to-rust-on-gba.html2024-09-16
Technical Writing One introduction
developers.google.com/tech-writing/one2024-09-10
run freebsd in qemu on linux
sethops1.net/post/run-freebsd-in-qemu-on-linux2024-08-15
Planning Weekly Workouts in 100 lines of Haskell
alt-romes.github.io/posts/2024-08-14-planning-a-workout-week-with-100-lines-of-haskell.htmlA lightning post on logic programming in Haskell to construct a workout weekly schedule given the set of exercises, days and constraints.
2024-07-09
Using use in Gleam
erikarow.land/notes/using-use-gleam2024-07-05
JavaScript-Free Sidenotes in Hugo
danilafe.com/blog/sidenotes2024-06-27
plainweb
www.plainweb.devplainweb is a framework using HTMX, SQLite and TypeScript for less complexity and more joy.
2024-06-24
Microfeatures I Love in Blogs and Personal Websites
danilafe.com/blog/blog_microfeaturesIn this post, I talk about pleasant but seemingly minor features in personal sites
2024-06-19
Aurora - Python Static Site Generator
aurora.jamesg.blogAurora: An extensible, Python-based static site generator.
2024-06-14
A useful shell prompt
blog.meain.io/2022/my-shell-promptFeatureful zsh prompt.