2025-08-25
Everything I know about good API design
www.seangoedecke.com/good-api-design2025-08-21
A Brief Guide to A Few Algebraic Structures
argumatronic.com/posts/2019-06-21-algebra-cheatsheet.htmlI started writing this post because, for whatever reason, I keep forgetting what the difference is between a ring and a group, which is funny to me because I never forget the difference between a semiring and a semigroup – although other people do, because it’s quite easy to forget! So, I wanted a fast reference to the kinds of algebraic structures that I am most often dealing with in one way or another, usually because I’m writing Haskell (which has some reliance on terminology and structure from abstract algebra and category theory) or I’m trying to read a book about category theory and they keep talking about “groups.” Wikipedia, of course, defines all these structures, and that’s fine, but what I need in those times is more of a refresher than an in-depth explanation.
2025-06-20
Cursed Knowledge | Immich
immich.app/cursed-knowledgeThings we wish we didn't know
2025-05-28
SAT Live!
localhost:40002025-05-23
honk
humungus.tedunangst.com/r/honk
Take control of your honks and join the federation.
An ActivityPub server with minimal setup and support costs.
Spend more time using the software and less time operating it.
2025-05-15
Speculation in JavaScriptCore
webkit.org/blog/10308/speculation-in-javascriptcoreThis post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-01-09
if got, want: A Simple Way to Write Better Go Tests
mtlynch.io/if-got-want-improve-go-tests2024-12-17
Using Nix to Try Tools
entropicthoughts.com/using-nix-to-try-tools2024-10-24
Rust Prism
registerspill.thorstenball.com/p/rust-prism2024-09-30
On Leaving Apple
typesanitizer.com/blog/leaving-apple.html2024-08-28
There can't be only one
www.b-list.org/weblog/2024/aug/27/highlander-problemThere's a concept that I've heard called by a lot of different names, but my favorite name for it is …
2024-08-15
Writing a C Compiler
nostarch.com/writing-c-compilerA fun, hands-on guide to writing your own compiler for a real-world programming language.
Planning Weekly Workouts in 100 lines of Haskell
alt-romes.github.io/posts/2024-08-14-planning-a-workout-week-with-100-lines-of-haskell.htmlA lightning post on logic programming in Haskell to construct a workout weekly schedule given the set of exercises, days and constraints.
2024-08-08
More than 200 orphaned Debian packages moved to git, 216 to go
www.hungry.com/~pere/blog/More_than_200_orphaned_Debian_packages_moved_to_git__216_to_go.html2024-06-19
Pimalaya
pimalaya.orgOfficial website of the Pimalaya project.