2025-09-29
stupid jj tricks
andre.arko.net/2025/09/28/stupid-jj-tricksWelcome to “stupid jj tricks”. Today, I’ll be taking you on a tour through many different jj configurations that I have collected while scouring the internet. Some of what I’ll show is original research or construction created by me personally, but a lot of these things are sourced from blog post, gists, GitHub issues, Reddit posts, Discord messages, and more.
2025-08-29
You no longer need JavaScript
lyra.horse/blog/2025/08/you-dont-need-jsAn overview of what makes modern CSS so awesome.
2025-06-20
Cursed Knowledge | Immich
immich.app/cursed-knowledgeThings we wish we didn't know
2025-06-18
zb beta released
www.zombiezen.com/blog/2025/06/zb-beta-releasezb is a tool for reproducibly building software, similar to Bazel.
(See the comparison page if you’re curious to know the differences.)
When a software build process is reproducible,
it will produce the exact same output
when given the same inputs.
Reproducibility is a desirable property for a software build process to have:
it simplifies debugging,
it enables build speed-ups,
and it is essential for digital supply chain security.
However, reproducibility is a difficult goal to achieve.
2025-06-13
What I talk about when I talk about IRs
bernsteinbear.com/blog/irsI have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.
2025-05-28
The Ingredients of a Productive Monorepo
blog.swgillespie.me/posts/monorepo-ingredients2025-05-23
Async from scratch 1: What's in a Future, anyway? | natkr's ramblings
natkr.com/2025-04-10-async-from-scratch-1There are a lot of guides about how to use async Rust from a "user's
perspective", but I think it's also worth understanding how it
works, what those async blocks actually mean.
2025-05-06
Debian installation with encrypted BTRFS
chaos.tomaskral.eu/guides/debian-encrypted-btrfs-root2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-04-24
Instrumenting Axum projects
determinate.systems/posts/instrumenting-axum2024-12-17
GBA From Scratch With Ferris
lokathor.github.io/gba-from-scratchAdvent of Code on the Nintendo DS
sailor.li/aocnds.htmlSolving AoC on the DS with Rust.
Using Nix to Try Tools
entropicthoughts.com/using-nix-to-try-tools2024-09-15
Writing an OS in Rust
os.phil-opp.comThis blog series creates a small operating system in the Rust programming language. Each post is a small tutorial and includes all needed code.
2024-06-20
build2 | C/C++ Build Toolchain
build2.orgbuild2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.
Go's 'range over function' iterators and avoiding iteration errors
utcc.utoronto.ca/~cks/space/blog/programming/GoIteratorsAndAvoidingMistakes2024-06-19
Aurora - Python Static Site Generator
aurora.jamesg.blogAurora: An extensible, Python-based static site generator.
2024-06-13
An easy-to-implement, arena-friendly hash map
nullprogram.com/blog/2023/09/302024-06-11
Exploring Gleam, a type-safe language on the BEAM!
christopher.engineering/en/blog/gleam-overviewFrom Erlang, to Elixir and now, GLEAM!?
2024-06-10
On Dependency Usage in Rust
landaire.net/on-dependency-usage-in-rustRust and Node aren't bad for encouraging dependency use -- your favorite language's tools just suck.