2025-10-24
How to Run 1:1s as an Engineering Manager
justoffbyone.com2025-10-17
Automerge
automerge.orgAutomerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.
2025-06-26
The plan-execute pattern
mmapped.blog/posts/29-plan-execute.htmlI feel uneasy about design patterns.
On the one hand, my university class on design patterns revived my interest in programming.
On the other hand, I find most patterns in the Gang of Four book to be irrelevant to my daily work;
they solve problems that a choice of programming language or paradigm creates.My litmus test of a good design pattern is its cross-disciplinary applicability.
I’m more likely to accept an idea that pops up in fields beyond software engineering.
And the most convincing patterns are the ones that help me in everyday life.This article describes a universal pattern that billions of people rely on daily, but software engineers rarely discuss—the plan-execute pattern.
2025-05-23
honk
humungus.tedunangst.com/r/honk
Take control of your honks and join the federation.
An ActivityPub server with minimal setup and support costs.
Spend more time using the software and less time operating it.
2025-05-15
Speculation in JavaScriptCore
webkit.org/blog/10308/speculation-in-javascriptcoreThis post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2024-12-17
GBA From Scratch With Ferris
lokathor.github.io/gba-from-scratchBuilding GBA Games in Rust
shanesnover.com/2024/02/07/intro-to-rust-on-gba.html2024-08-28
There can't be only one
www.b-list.org/weblog/2024/aug/27/highlander-problemThere's a concept that I've heard called by a lot of different names, but my favorite name for it is …
2024-07-09
Using use in Gleam
erikarow.land/notes/using-use-gleam2024-07-03
Announcing wcurl: a curl wrapper to download files
samueloph.dev/blog/announcing-wcurl-a-curl-wrapper-to-download-files2024-07-02
A write-ahead log is not a universal part of durability
notes.eatonphil.com/2024-07-01-a-write-ahead-log-is-not-a-universal-part-of-durability.htmlA write-ahead log is not a universal part of durability
2024-06-28
Advanced Bash-Scripting Guide
tldp.org/LDP/abs/html/index.html2024-06-27
plainweb
www.plainweb.devplainweb is a framework using HTMX, SQLite and TypeScript for less complexity and more joy.
2024-06-24
Microfeatures I Love in Blogs and Personal Websites
danilafe.com/blog/blog_microfeaturesIn this post, I talk about pleasant but seemingly minor features in personal sites
2024-06-20
build2 | C/C++ Build Toolchain
build2.orgbuild2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.