20 random bookmarks

2025-08-12

128.

missing.css

missing.style

2025-07-03

126.

A Higgs-bugson in the Linux Kernel

blog.janestreet.com/a-higgs-bugson-in-the-linux-kernel

We recently ran across a strange higgs-bugson that manifested itself in a critical system that stores and distributes the firm’s trading activity data, called Gord. (A higgs-bugson is a bug that is reported in practice but difficult to reproduce, named for the Higgs boson, a particle which was theorized in the 1960s but only found in 2013.) In this post I’ll walk you through the process I took to debug it. I tried to write down relevant details as they came up, so see if you can guess what the bug is while reading along.

2025-06-26

123.

Box combinators

mmapped.blog/posts/41-box-combinators.html

In functional programming,
combinator libraries refer to a design style that emphasizes bottom-up program construction.
Such libraries define a few core data types
and provide constructors—functions that create initial objects—and combinators—functions that build larger objects from smaller pieces.

Combinators enable the programmer to use intuitive visual and spatial reasoning
that’s vastly more powerful than linear language processing.
As a result, solving problems with combinators feels like playing with lego pieces.

2025-06-13

117.

What I talk about when I talk about IRs

bernsteinbear.com/blog/irs

I have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.

2025-05-23

112.

Async from scratch 1: What's in a Future, anyway? | natkr's ramblings

natkr.com/2025-04-10-async-from-scratch-1

There are a lot of guides about how to use async Rust from a "user's
perspective", but I think it's also worth understanding how it
works, what those async blocks actually mean.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-03-21

103.

Life Altering Postgresql Patterns

mccue.dev/pages/3-11-25-life-altering-postgresql-patterns

2024-12-17

92.

Building GBA Games in Rust

shanesnover.com/2024/02/07/intro-to-rust-on-gba.html

2024-11-22

89.

New stuff in Emacs 30

www.mgmarlow.com/words/2024-07-28-emacs-30-news

Reading through the Emacs 30 NEWS file and picking
out the stuff I think is the most interesting.

2024-10-10

82.

'Do' More With 'Run'

maxgreenwald.me/blog/do-more-with-run

I recently wrote about Async Pool, one of my favorite JavaScript / TypeScript helpers, and today I want to share an even simpler yet extremely useful utility

2024-08-28

69.

There can't be only one

www.b-list.org/weblog/2024/aug/27/highlander-problem

There's a concept that I've heard called by a lot of different names, but my favorite name for it is …

2024-08-09

64.

Store Code Discussions in Git using Git Notes

wouterj.nl/2024/08/git-notes

Code discussions contain relevant information. Isn’t it a shame that we
keep these in the centralized GitHub/GitLab servers, far away from our
decentralized Git code? As soon as we move provider, we’ll lose all old
discussions! And how do you ever find the pull requests back from 5
years ago? Symfony has implemented a lightweight solution to this problem
years ago using a less-known feature of Git: Git Notes.

2024-07-09

61.

Using use in Gleam

erikarow.land/notes/using-use-gleam

2024-06-28

57.

Advanced Bash-Scripting Guide

tldp.org/LDP/abs/html/index.html

2024-06-27

56.

plainweb

www.plainweb.dev

plainweb is a framework using HTMX, SQLite and TypeScript for less complexity and more joy.

2024-06-26

55.

A (more) Modern CSS Reset

piccalil.li/blog/a-more-modern-css-reset

2024-06-20

48.

build2 | C/C++ Build Toolchain

build2.org

build2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.

2024-06-13

22.

API Tokens: A Tedious Survey

fly.io/blog/api-tokens-a-tedious-survey

Comparison between types of API tokens.

2024-06-11

7.

NetBSD 10 on a Pinebook Pro laptop

www.idatum.net/netbsd-10-on-a-pinebook-pro-laptop.html

I've been running NetBSD on a RockPro64 since NetBSD 10-BETA, and I'm still happy with it now with NetBSD 10-RELEASE. I'm always looking for hardware to hack NetBSD though, and I recently watched a FOSDEM 2024 video: NetBSD 10: Thirty years, still going strong!. The Pinebook Pro laptop was mentioned at one point, which has the same RockChip SoC as the RockPro64. That reminded me I'd been wanting to give this inexpensive ARM 64 laptop a try.

2024-06-10

5.

Modern IRC Client Protocol

modern.ircdocs.horse

Living specification of the IRC protocol. Does not include brand new behavior, just existing behavior present in IRC software and/or networks (new extensions are IRCv3's area).