20 random bookmarks

2025-08-29

131.

You no longer need JavaScript

lyra.horse/blog/2025/08/you-dont-need-js

An overview of what makes modern CSS so awesome.

2025-06-26

124.

The plan-execute pattern

mmapped.blog/posts/29-plan-execute.html

I feel uneasy about design patterns.
On the one hand, my university class on design patterns revived my interest in programming.
On the other hand, I find most patterns in the Gang of Four book to be irrelevant to my daily work;
they solve problems that a choice of programming language or paradigm creates.

My litmus test of a good design pattern is its cross-disciplinary applicability.
I’m more likely to accept an idea that pops up in fields beyond software engineering.
And the most convincing patterns are the ones that help me in everyday life.

This article describes a universal pattern that billions of people rely on daily, but software engineers rarely discuss—the plan-execute pattern.

2025-06-13

117.

What I talk about when I talk about IRs

bernsteinbear.com/blog/irs

I have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.

2025-05-23

111.

share_target - Web application manifest

developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Manifest/Reference/share_target

The share_target manifest member allows installed Progressive Web Apps (PWAs) to be registered as a share target in the system's share dialog.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2024-12-31

95.

Idiosyncra

exple.tive.org/blarg/2024/12/29/idiosyncra

Interesting setup for pet computers. Debian + sway + cage

2024-11-22

89.

New stuff in Emacs 30

www.mgmarlow.com/words/2024-07-28-emacs-30-news

Reading through the Emacs 30 NEWS file and picking
out the stuff I think is the most interesting.

2024-09-16

74.

Wayland: i3 to Sway migration

anarc.at/software/desktop/wayland

2024-09-10

71.

run freebsd in qemu on linux

sethops1.net/post/run-freebsd-in-qemu-on-linux

2024-08-18

68.

Permacomputing

permacomputing.net

Permacomputing is both a concept and a community of practice oriented around issues of resilience and regenerativity in computer and network technology inspired by permaculture.

2024-08-14

65.

A Flexible Minimalist Neovim for 2024

wickstrom.tech/2024-08-12-a-flexible-minimalist-neovim.html

2024-07-05

60.

JavaScript-Free Sidenotes in Hugo

danilafe.com/blog/sidenotes

2024-07-03

59.

Announcing wcurl: a curl wrapper to download files

samueloph.dev/blog/announcing-wcurl-a-curl-wrapper-to-download-files

2024-06-26

54.

You probably wrote half a monad by accident

gieseanw.wordpress.com/2024/06/25/you-probably-wrote-half-a-monad-by-accident

2024-06-24

52.

Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming

arxiv.org/abs/1908.05647

Most functional languages rely on some garbage collection for automatic memory management. They usually eschew reference counting in favor of a tracing garbage collector, which has less bookkeeping overhead at runtime. On the other hand, having an exact reference count of each value can enable optimizations, such as destructive updates. We explore these optimization opportunities in the context of an eager, purely functional programming language. We propose a new mechanism for efficiently reclaiming memory used by nonshared values, reducing stress on the global memory allocator. We describe an approach for minimizing the number of reference counts updates using borrowed references and a heuristic for automatically inferring borrow annotations. We implemented all these techniques in a new compiler for an eager and purely functional programming language with support for multi-threading. Our preliminary experimental results demonstrate our approach is competitive and often outperforms state-of-the-art compilers.

2024-06-13

27.

Category Theory for Programmers: The Preface

bartoszmilewski.com/2014/10/28/category-theory-for-programmers-the-preface
19.

A simple, arena-backed, generic dynamic array for C

nullprogram.com/blog/2023/10/05

2024-06-11

11.

Optimizing Font Files for the Modern Web

documentation.platformos.com/best-practices/performance/optimizing-font-files
8.

gamja: Simple IRC web client

sr.ht/~emersion/gamja
6.

Go evolves in the wrong direction

valyala.medium.com/go-evolves-in-the-wrong-direction-7dfda8a1a620

Go programming language is known to be easy to use. Thanks to its well-thought syntax, features and tooling, Go allows writing easy-to-read…

Hard disagree on this one, but still interesting.