20 random bookmarks

2025-10-17

136.

Automerge

automerge.org

Automerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.

2025-08-25

130.

Everything I know about good API design

www.seangoedecke.com/good-api-design

2025-08-12

128.

missing.css

missing.style

2025-07-03

126.

A Higgs-bugson in the Linux Kernel

blog.janestreet.com/a-higgs-bugson-in-the-linux-kernel

We recently ran across a strange higgs-bugson that manifested itself in a critical system that stores and distributes the firm’s trading activity data, called Gord. (A higgs-bugson is a bug that is reported in practice but difficult to reproduce, named for the Higgs boson, a particle which was theorized in the 1960s but only found in 2013.) In this post I’ll walk you through the process I took to debug it. I tried to write down relevant details as they came up, so see if you can guess what the bug is while reading along.

2025-05-23

111.

share_target - Web application manifest

developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Manifest/Reference/share_target

The share_target manifest member allows installed Progressive Web Apps (PWAs) to be registered as a share target in the system's share dialog.

2025-05-15

109.

Speculation in JavaScriptCore

webkit.org/blog/10308/speculation-in-javascriptcore

This post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.

2025-05-06

107.

Debian installation with encrypted BTRFS

chaos.tomaskral.eu/guides/debian-encrypted-btrfs-root

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2024-12-17

92.

Building GBA Games in Rust

shanesnover.com/2024/02/07/intro-to-rust-on-gba.html

2024-09-16

73.

Technical Writing One introduction

developers.google.com/tech-writing/one

2024-09-10

71.

run freebsd in qemu on linux

sethops1.net/post/run-freebsd-in-qemu-on-linux

2024-08-15

66.

Planning Weekly Workouts in 100 lines of Haskell

alt-romes.github.io/posts/2024-08-14-planning-a-workout-week-with-100-lines-of-haskell.html

A lightning post on logic programming in Haskell to construct a workout weekly schedule given the set of exercises, days and constraints.

2024-07-09

61.

Using use in Gleam

erikarow.land/notes/using-use-gleam

2024-07-05

60.

JavaScript-Free Sidenotes in Hugo

danilafe.com/blog/sidenotes

2024-06-27

56.

plainweb

www.plainweb.dev

plainweb is a framework using HTMX, SQLite and TypeScript for less complexity and more joy.

2024-06-24

50.

Microfeatures I Love in Blogs and Personal Websites

danilafe.com/blog/blog_microfeatures

In this post, I talk about pleasant but seemingly minor features in personal sites

2024-06-19

44.

Aurora - Python Static Site Generator

aurora.jamesg.blog

Aurora: An extensible, Python-based static site generator.

2024-06-14

33.

A useful shell prompt

blog.meain.io/2022/my-shell-prompt

Featureful zsh prompt.

32.

Putting Go's Context package into context

blog.meain.io/2024/golang-context

2024-06-13

19.

A simple, arena-backed, generic dynamic array for C

nullprogram.com/blog/2023/10/05