2025-10-17
Automerge
automerge.orgAutomerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.
2025-09-01
Jujutsu for everyone
jj-for-everyone.github.ioA Jujutsu tutorial that requires no previous experience with Git or other version control systems.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-03-18
CASCII - ASCII Diagram Builder
cascii.appA well-equipped ASCII diagram builders freely available on the internet.
It stresses portability, simplicity, and immediateness.
2024-12-17
Using Nix to Try Tools
entropicthoughts.com/using-nix-to-try-tools2024-11-07
Proposal for a Django project template
david.guillot.me/en/posts/tech/proposal-for-a-django-project-templateMy take on what could be a project template for Django advanced usage, with modern tooling (for Python and UI dependencies, as well as configuration/environment management), but not too opinionated.
2024-08-15
Writing a C Compiler
nostarch.com/writing-c-compilerA fun, hands-on guide to writing your own compiler for a real-world programming language.
2024-08-14
A Flexible Minimalist Neovim for 2024
wickstrom.tech/2024-08-12-a-flexible-minimalist-neovim.html2024-07-02
A write-ahead log is not a universal part of durability
notes.eatonphil.com/2024-07-01-a-write-ahead-log-is-not-a-universal-part-of-durability.htmlA write-ahead log is not a universal part of durability
2024-06-26
A (more) Modern CSS Reset
piccalil.li/blog/a-more-modern-css-reset2024-06-24
Deriving Dependently-Typed OOP from First Principles -- Extended Version with Additional Appendices
arxiv.org/abs/2403.06707The expression problem describes how most types can easily be extended with new ways to produce the type or new ways to consume the type, but not both. When abstract syntax trees are defined as an algebraic data type, for example, they can easily be extended with new consumers, such as print or eval, but adding a new constructor requires the modification of all existing pattern matches. The expression problem is one way to elucidate the difference between functional or data-oriented programs (easily extendable by new consumers) and object-oriented programs (easily extendable by new producers). This difference between programs which are extensible by new producers or new consumers also exists for dependently typed programming, but with one core difference: Dependently-typed programming almost exclusively follows the functional programming model and not the object-oriented model, which leaves an interesting space in the programming language landscape unexplored. In this paper, we explore the field of dependently-typed object-oriented programming by deriving it from first principles using the principle of duality. That is, we do not extend an existing object-oriented formalism with dependent types in an ad-hoc fashion, but instead start from a familiar data-oriented language and derive its dual fragment by the systematic use of defunctionalization and refunctionalization. Our central contribution is a dependently typed calculus which contains two dual language fragments. We provide type- and semantics-preserving transformations between these two language fragments: defunctionalization and refunctionalization. We have implemented this language and these transformations and use this implementation to explain the various ways in which constructions in dependently typed programming can be explained as special instances of the phenomenon of duality.
2024-06-20
build2 | C/C++ Build Toolchain
build2.orgbuild2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.
2024-06-14
Putting Go's Context package into context
blog.meain.io/2024/golang-contextpounce - IRC bouncer
git.causal.agency/pounce/about2024-06-13
Building Go programs with Nix Flakes
xeiaso.net//blog/nix-flakes-go-programsA simple, arena-backed, generic dynamic array for C
nullprogram.com/blog/2023/10/05Arena allocator tips and tricks
nullprogram.com/blog/2023/09/27Optimal SQLite settings for Django
gcollazo.com/optimal-sqlite-settings-for-djangoThere’s plenty of information out there on how to scale Django to handle numerous requests per second, but most of it…
2024-06-12
My experience crafting an interpreter with Rust
ceronman.com/2021/07/22/my-experience-crafting-an-interpreter-with-rustLast year I finally decided to learn some Rust. The official book by Steve Klabnik and Carol Nichols is excellent, but even after reading it and working on some small code exercises, I felt that I …
2024-06-09
Piku
piku.github.io/index.htmlpiku, inspired by dokku, allows you do git push deployments to your own servers, no matter how small they are.