2025-06-13
What I talk about when I talk about IRs
bernsteinbear.com/blog/irsI have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2024-12-17
GBA From Scratch With Ferris
lokathor.github.io/gba-from-scratch2024-09-19
Blogging in Djot instead of Markdown
www.jonashietala.se/blog/2024/02/02/blogging_in_djot_instead_of_markdown2024-09-18
Typescript is surprisingly ok for compilers
matklad.github.io/2023/08/17/typescript-is-surprisingly-ok-for-compilers.html2024-09-02
Parsing awk is tricky
www.raygard.net/awkdoc/pages/awk_parsing_is_tricky.htmlA somewhat compact implementation of the awk programming language
2024-08-14
A Flexible Minimalist Neovim for 2024
wickstrom.tech/2024-08-12-a-flexible-minimalist-neovim.html2024-08-08
More than 200 orphaned Debian packages moved to git, 216 to go
www.hungry.com/~pere/blog/More_than_200_orphaned_Debian_packages_moved_to_git__216_to_go.html2024-06-24
Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming
arxiv.org/abs/1908.05647Most functional languages rely on some garbage collection for automatic memory management. They usually eschew reference counting in favor of a tracing garbage collector, which has less bookkeeping overhead at runtime. On the other hand, having an exact reference count of each value can enable optimizations, such as destructive updates. We explore these optimization opportunities in the context of an eager, purely functional programming language. We propose a new mechanism for efficiently reclaiming memory used by nonshared values, reducing stress on the global memory allocator. We describe an approach for minimizing the number of reference counts updates using borrowed references and a heuristic for automatically inferring borrow annotations. We implemented all these techniques in a new compiler for an eager and purely functional programming language with support for multi-threading. Our preliminary experimental results demonstrate our approach is competitive and often outperforms state-of-the-art compilers.
2024-06-20
build2 | C/C++ Build Toolchain
build2.orgbuild2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.
2024-06-18
Linux 6.10 Honors One Last ReiserFS Request Made By Hans Reiser - Phoronix
www.phoronix.com/news/ReiserFS-README-Linux-6.102024-06-14
litterbox - IRC logger
git.causal.agency/litterbox/aboutpounce - IRC bouncer
git.causal.agency/pounce/about2024-06-13
The magic of dependency resolution
ochagavia.nl/blog/the-magic-of-dependency-resolutionMacaroons Escalated Quickly
fly.io/blog/macaroons-escalated-quicklyAn easy-to-implement, arena-friendly hash map
nullprogram.com/blog/2023/09/302024-06-11
Exploring Gleam, a type-safe language on the BEAM!
christopher.engineering/en/blog/gleam-overviewFrom Erlang, to Elixir and now, GLEAM!?
gamja: Simple IRC web client
sr.ht/~emersion/gamja2024-06-10
Modern IRC Client Protocol
modern.ircdocs.horseLiving specification of the IRC protocol. Does not include brand new behavior, just existing behavior present in IRC software and/or networks (new extensions are IRCv3's area).
On Dependency Usage in Rust
landaire.net/on-dependency-usage-in-rustRust and Node aren't bad for encouraging dependency use -- your favorite language's tools just suck.