20 random bookmarks

2025-10-17

136.

Automerge

automerge.org

Automerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.

2025-09-01

132.

Jujutsu for everyone

jj-for-everyone.github.io

A Jujutsu tutorial that requires no previous experience with Git or other version control systems.

2025-08-29

131.

You no longer need JavaScript

lyra.horse/blog/2025/08/you-dont-need-js

An overview of what makes modern CSS so awesome.

2025-06-26

124.

The plan-execute pattern

mmapped.blog/posts/29-plan-execute.html

I feel uneasy about design patterns.
On the one hand, my university class on design patterns revived my interest in programming.
On the other hand, I find most patterns in the Gang of Four book to be irrelevant to my daily work;
they solve problems that a choice of programming language or paradigm creates.

My litmus test of a good design pattern is its cross-disciplinary applicability.
I’m more likely to accept an idea that pops up in fields beyond software engineering.
And the most convincing patterns are the ones that help me in everyday life.

This article describes a universal pattern that billions of people rely on daily, but software engineers rarely discuss—the plan-execute pattern.

2025-05-30

115.

The PGP Problem

www.latacora.com/blog/2019/07/16/the-pgp-problem

Why do people keep telling me to use PGP? The answer is that they shouldn’t be telling you that, because PGP is bad and needs to go away.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-03-18

102.

CASCII - ASCII Diagram Builder

cascii.app

A well-equipped ASCII diagram builders freely available on the internet.
It stresses portability, simplicity, and immediateness.

2025-01-21

99.

Algebraic Effects for the Rest of Us

overreacted.io/algebraic-effects-for-the-rest-of-us

2024-12-17

93.

GBA From Scratch With Ferris

lokathor.github.io/gba-from-scratch

2024-10-10

81.

Gnome Files: A detailed UI examination | datagubbe.se

www.datagubbe.se/gnomefiles

2024-10-04

80.

Snappy UI Optimization with useDeferredValue

www.joshwcomeau.com/react/use-deferred-value

useDeferredValue is one of the most underrated React hooks. It allows us to dramatically improve the performance of our applications in certain contexts. I recently used it to solve a gnarly performance problem on this blog, and in this tutorial, I'll show you how! ⚡

2024-09-25

78.

in which interactive development saves the day

technomancy.us/189

2024-08-28

69.

There can't be only one

www.b-list.org/weblog/2024/aug/27/highlander-problem

There's a concept that I've heard called by a lot of different names, but my favorite name for it is …

2024-06-28

57.

Advanced Bash-Scripting Guide

tldp.org/LDP/abs/html/index.html

2024-06-24

52.

Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming

arxiv.org/abs/1908.05647

Most functional languages rely on some garbage collection for automatic memory management. They usually eschew reference counting in favor of a tracing garbage collector, which has less bookkeeping overhead at runtime. On the other hand, having an exact reference count of each value can enable optimizations, such as destructive updates. We explore these optimization opportunities in the context of an eager, purely functional programming language. We propose a new mechanism for efficiently reclaiming memory used by nonshared values, reducing stress on the global memory allocator. We describe an approach for minimizing the number of reference counts updates using borrowed references and a heuristic for automatically inferring borrow annotations. We implemented all these techniques in a new compiler for an eager and purely functional programming language with support for multi-threading. Our preliminary experimental results demonstrate our approach is competitive and often outperforms state-of-the-art compilers.

2024-06-18

40.

Understanding SPF, DKIM, and DMARC: A Simple Guide

github.com/nicanorflavier/spf-dkim-dmarc-simplified

2024-06-12

13.

My experience crafting an interpreter with Rust

ceronman.com/2021/07/22/my-experience-crafting-an-interpreter-with-rust

Last year I finally decided to learn some Rust. The official book by Steve Klabnik and Carol Nichols is excellent, but even after reading it and working on some small code exercises, I felt that I …

12.

I really like the RP2040

dgroshev.com/blog/rp2040

2024-06-11

8.

gamja: Simple IRC web client

sr.ht/~emersion/gamja
7.

NetBSD 10 on a Pinebook Pro laptop

www.idatum.net/netbsd-10-on-a-pinebook-pro-laptop.html

I've been running NetBSD on a RockPro64 since NetBSD 10-BETA, and I'm still happy with it now with NetBSD 10-RELEASE. I'm always looking for hardware to hack NetBSD though, and I recently watched a FOSDEM 2024 video: NetBSD 10: Thirty years, still going strong!. The Pinebook Pro laptop was mentioned at one point, which has the same RockChip SoC as the RockPro64. That reminded me I'd been wanting to give this inexpensive ARM 64 laptop a try.