2025-09-01
Jujutsu for everyone
jj-for-everyone.github.ioA Jujutsu tutorial that requires no previous experience with Git or other version control systems.
2025-08-12
missing.css
missing.style2025-07-31
A dive into open chat protocols
wiki.alopex.li/ADiveIntoOpenChat2025-07-03
A Higgs-bugson in the Linux Kernel
blog.janestreet.com/a-higgs-bugson-in-the-linux-kernelWe recently ran across a strange higgs-bugson that manifested itself in a critical system that stores and distributes the firm’s trading activity data, called Gord. (A higgs-bugson is a bug that is reported in practice but difficult to reproduce, named for the Higgs boson, a particle which was theorized in the 1960s but only found in 2013.) In this post I’ll walk you through the process I took to debug it. I tried to write down relevant details as they came up, so see if you can guess what the bug is while reading along.
2025-06-17
Debugging tricks for IntelliJ
andreabergia.com/blog/2025/06/debugging-tricks-for-intellijI have been using IntelliJ Idea at work for a decade or so by now, and it’s been a reliable companion. JetBrains IDEs have a bit of a reputation for being slow, but their feature set is incredible: powerful refactoring tools, a great VCS UI (though I like magit even more!), a huge number of supported frameworks, integration with just about any testing library for any language, code coverage tools, powerful debuggers, etc.
2025-05-28
The Ingredients of a Productive Monorepo
blog.swgillespie.me/posts/monorepo-ingredients2025-05-15
Writing that changed how I think about PL
bernsteinbear.com/blog/pl-writingEvery so often I come across a paper, blog post, or (occasionally) video that completely changes how I think about a topic in programming languages and compilers. For some of these posts, I can’t even remember how I thought about the idea before reading it—it was that impactful.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2024-12-17
Building GBA Games in Rust
shanesnover.com/2024/02/07/intro-to-rust-on-gba.html2024-11-20
On "Safe" C++
izzys.casa/2024/11/on-safe-cxx2024-10-16
Damas-Hindley-Milner inference two ways
bernsteinbear.com/blog/type-inference2024-10-10
Gnome Files: A detailed UI examination | datagubbe.se
www.datagubbe.se/gnomefiles2024-09-25
in which interactive development saves the day
technomancy.us/1892024-09-16
Technical Writing One introduction
developers.google.com/tech-writing/one2024-07-15
"GitHub" Is Starting to Feel Like Legacy Software
mistys-internet.website/blog/blog/2024/07/12/github-is-starting-to-feel-like-legacy-softwareI’ve used a lot of tools over the years, which means I’ve seen a lot of tools hit a plateau. That’s not always a problem; sometimes …
2024-06-20
Why does SQLite (in production) have such a bad rep?
avi.im/blag/2024/sqlite-bad-rep2024-06-18
Understanding SPF, DKIM, and DMARC: A Simple Guide
github.com/nicanorflavier/spf-dkim-dmarc-simplified2024-06-12
My experience crafting an interpreter with Rust
ceronman.com/2021/07/22/my-experience-crafting-an-interpreter-with-rustLast year I finally decided to learn some Rust. The official book by Steve Klabnik and Carol Nichols is excellent, but even after reading it and working on some small code exercises, I felt that I …
2024-06-11
Go evolves in the wrong direction
valyala.medium.com/go-evolves-in-the-wrong-direction-7dfda8a1a620Go programming language is known to be easy to use. Thanks to its well-thought syntax, features and tooling, Go allows writing easy-to-read…
Hard disagree on this one, but still interesting.
2024-06-09
Piku
piku.github.io/index.htmlpiku, inspired by dokku, allows you do git push deployments to your own servers, no matter how small they are.