20 random bookmarks

2025-08-21

129.

A Brief Guide to A Few Algebraic Structures

argumatronic.com/posts/2019-06-21-algebra-cheatsheet.html

I started writing this post because, for whatever reason, I keep forgetting what the difference is between a ring and a group, which is funny to me because I never forget the difference between a semiring and a semigroup – although other people do, because it’s quite easy to forget! So, I wanted a fast reference to the kinds of algebraic structures that I am most often dealing with in one way or another, usually because I’m writing Haskell (which has some reliance on terminology and structure from abstract algebra and category theory) or I’m trying to read a book about category theory and they keep talking about “groups.” Wikipedia, of course, defines all these structures, and that’s fine, but what I need in those times is more of a refresher than an in-depth explanation.

2025-07-03

125.

Beamer Viewer

beamerviewer.euxane.eu

This web app displays notes and slides in separate windows,
keeping both synchronised.
It accepts simple, double-width, or double-height PDF presentations:

2025-06-18

121.

You can use `fzf` to review git commits

jvns.ca/til/fzf-preview-git-commits

I just learned that
you can use it to review a git commit like this and I thought that was really
cool.

2025-05-28

113.

The Ingredients of a Productive Monorepo

blog.swgillespie.me/posts/monorepo-ingredients

2025-05-15

109.

Speculation in JavaScriptCore

webkit.org/blog/10308/speculation-in-javascriptcore

This post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2024-12-17

90.

Using Nix to Try Tools

entropicthoughts.com/using-nix-to-try-tools

2024-11-07

87.

Proposal for a Django project template

david.guillot.me/en/posts/tech/proposal-for-a-django-project-template

My take on what could be a project template for Django advanced usage, with modern tooling (for Python and UI dependencies, as well as configuration/environment management), but not too opinionated.

2024-09-16

74.

Wayland: i3 to Sway migration

anarc.at/software/desktop/wayland

2024-08-18

68.

Permacomputing

permacomputing.net

Permacomputing is both a concept and a community of practice oriented around issues of resilience and regenerativity in computer and network technology inspired by permaculture.

2024-06-26

55.

A (more) Modern CSS Reset

piccalil.li/blog/a-more-modern-css-reset

2024-06-24

52.

Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming

arxiv.org/abs/1908.05647

Most functional languages rely on some garbage collection for automatic memory management. They usually eschew reference counting in favor of a tracing garbage collector, which has less bookkeeping overhead at runtime. On the other hand, having an exact reference count of each value can enable optimizations, such as destructive updates. We explore these optimization opportunities in the context of an eager, purely functional programming language. We propose a new mechanism for efficiently reclaiming memory used by nonshared values, reducing stress on the global memory allocator. We describe an approach for minimizing the number of reference counts updates using borrowed references and a heuristic for automatically inferring borrow annotations. We implemented all these techniques in a new compiler for an eager and purely functional programming language with support for multi-threading. Our preliminary experimental results demonstrate our approach is competitive and often outperforms state-of-the-art compilers.

51.

Deriving Dependently-Typed OOP from First Principles -- Extended Version with Additional Appendices

arxiv.org/abs/2403.06707

The expression problem describes how most types can easily be extended with new ways to produce the type or new ways to consume the type, but not both. When abstract syntax trees are defined as an algebraic data type, for example, they can easily be extended with new consumers, such as print or eval, but adding a new constructor requires the modification of all existing pattern matches. The expression problem is one way to elucidate the difference between functional or data-oriented programs (easily extendable by new consumers) and object-oriented programs (easily extendable by new producers). This difference between programs which are extensible by new producers or new consumers also exists for dependently typed programming, but with one core difference: Dependently-typed programming almost exclusively follows the functional programming model and not the object-oriented model, which leaves an interesting space in the programming language landscape unexplored. In this paper, we explore the field of dependently-typed object-oriented programming by deriving it from first principles using the principle of duality. That is, we do not extend an existing object-oriented formalism with dependent types in an ad-hoc fashion, but instead start from a familiar data-oriented language and derive its dual fragment by the systematic use of defunctionalization and refunctionalization. Our central contribution is a dependently typed calculus which contains two dual language fragments. We provide type- and semantics-preserving transformations between these two language fragments: defunctionalization and refunctionalization. We have implemented this language and these transformations and use this implementation to explain the various ways in which constructions in dependently typed programming can be explained as special instances of the phenomenon of duality.

2024-06-19

44.

Aurora - Python Static Site Generator

aurora.jamesg.blog

Aurora: An extensible, Python-based static site generator.

2024-06-14

33.

A useful shell prompt

blog.meain.io/2022/my-shell-prompt

Featureful zsh prompt.

30.

litterbox - IRC logger

git.causal.agency/litterbox/about

2024-06-13

27.

Category Theory for Programmers: The Preface

bartoszmilewski.com/2014/10/28/category-theory-for-programmers-the-preface
20.

My personal C coding style as of late 2023

nullprogram.com/blog/2023/10/08

2024-06-10

5.

Modern IRC Client Protocol

modern.ircdocs.horse

Living specification of the IRC protocol. Does not include brand new behavior, just existing behavior present in IRC software and/or networks (new extensions are IRCv3's area).

2024-06-09

1.

The Hare programming language

harelang.org

Hare is a systems programming language designed to be simple, stable, and robust. Hare uses a static type system, manual memory management, and a minimal runtime. It is well-suited to writing operating systems, system tools, compilers, networking software, and other low-level, high performance tasks.