2025-10-17
Automerge
automerge.orgAutomerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.
2025-09-23
Cap'n Web: A new RPC system for browsers and web servers
blog.cloudflare.com/capnweb-javascript-rpc-libraryCap'n Web is a new open source, JavaScript-native RPC protocol for use in browsers and web servers. It provides the expressive power of Cap'n Proto, but with no schemas and no boilerplate.
2025-06-26
Box combinators
mmapped.blog/posts/41-box-combinators.htmlIn functional programming,
combinator libraries refer to a design style that emphasizes bottom-up program construction.
Such libraries define a few core data types
and provide constructors—functions that create initial objects—and combinators—functions that build larger objects from smaller pieces.Combinators enable the programmer to use intuitive visual and spatial reasoning
that’s vastly more powerful than linear language processing.
As a result, solving problems with combinators feels like playing with lego pieces.
2025-06-18
zb beta released
www.zombiezen.com/blog/2025/06/zb-beta-releasezb is a tool for reproducibly building software, similar to Bazel.
(See the comparison page if you’re curious to know the differences.)
When a software build process is reproducible,
it will produce the exact same output
when given the same inputs.
Reproducibility is a desirable property for a software build process to have:
it simplifies debugging,
it enables build speed-ups,
and it is essential for digital supply chain security.
However, reproducibility is a difficult goal to achieve.
2025-05-28
SAT Live!
localhost:40002025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-02-04
Running a Debian Sid on Ubuntu
blogops.mixinet.net/posts/incus2025-01-17
Earthstar
earthstar-project.orgStorage for private, distributed, offline-first applications. Earthstar is a specification and JavaScript library for building connected applications owned and run by their users.
2025-01-09
if got, want: A Simple Way to Write Better Go Tests
mtlynch.io/if-got-want-improve-go-tests2024-12-17
Advent of Code on the Nintendo DS
sailor.li/aocnds.htmlSolving AoC on the DS with Rust.
Using Nix to Try Tools
entropicthoughts.com/using-nix-to-try-tools2024-09-30
On Leaving Apple
typesanitizer.com/blog/leaving-apple.html2024-09-17
Master hexagonal architecture in Rust
www.howtocodeit.com/articles/master-hexagonal-architecture-rustEverything you need to write flexible, future-proof Rust applications using hexagonal architecture.
2024-09-10
run freebsd in qemu on linux
sethops1.net/post/run-freebsd-in-qemu-on-linux2024-08-15
Writing a C Compiler
nostarch.com/writing-c-compilerA fun, hands-on guide to writing your own compiler for a real-world programming language.
2024-06-18
Understanding a Python closure oddity
utcc.utoronto.ca/~cks/space/blog/python/UnderstandingClosureOddity2024-06-14
A useful shell prompt
blog.meain.io/2022/my-shell-promptFeatureful zsh prompt.
2024-06-13
A simple, arena-backed, generic dynamic array for C
nullprogram.com/blog/2023/10/05Optimal SQLite settings for Django
gcollazo.com/optimal-sqlite-settings-for-djangoThere’s plenty of information out there on how to scale Django to handle numerous requests per second, but most of it…