20 random bookmarks

2025-10-17

136.

Automerge

automerge.org

Automerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.

2025-09-01

132.

Jujutsu for everyone

jj-for-everyone.github.io

A Jujutsu tutorial that requires no previous experience with Git or other version control systems.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-03-18

102.

CASCII - ASCII Diagram Builder

cascii.app

A well-equipped ASCII diagram builders freely available on the internet.
It stresses portability, simplicity, and immediateness.

2024-12-17

90.

Using Nix to Try Tools

entropicthoughts.com/using-nix-to-try-tools

2024-11-07

87.

Proposal for a Django project template

david.guillot.me/en/posts/tech/proposal-for-a-django-project-template

My take on what could be a project template for Django advanced usage, with modern tooling (for Python and UI dependencies, as well as configuration/environment management), but not too opinionated.

2024-08-15

67.

Writing a C Compiler

nostarch.com/writing-c-compiler

A fun, hands-on guide to writing your own compiler for a real-world programming language.

2024-08-14

65.

A Flexible Minimalist Neovim for 2024

wickstrom.tech/2024-08-12-a-flexible-minimalist-neovim.html

2024-07-02

58.

A write-ahead log is not a universal part of durability

notes.eatonphil.com/2024-07-01-a-write-ahead-log-is-not-a-universal-part-of-durability.html

A write-ahead log is not a universal part of durability

2024-06-26

55.

A (more) Modern CSS Reset

piccalil.li/blog/a-more-modern-css-reset

2024-06-24

51.

Deriving Dependently-Typed OOP from First Principles -- Extended Version with Additional Appendices

arxiv.org/abs/2403.06707

The expression problem describes how most types can easily be extended with new ways to produce the type or new ways to consume the type, but not both. When abstract syntax trees are defined as an algebraic data type, for example, they can easily be extended with new consumers, such as print or eval, but adding a new constructor requires the modification of all existing pattern matches. The expression problem is one way to elucidate the difference between functional or data-oriented programs (easily extendable by new consumers) and object-oriented programs (easily extendable by new producers). This difference between programs which are extensible by new producers or new consumers also exists for dependently typed programming, but with one core difference: Dependently-typed programming almost exclusively follows the functional programming model and not the object-oriented model, which leaves an interesting space in the programming language landscape unexplored. In this paper, we explore the field of dependently-typed object-oriented programming by deriving it from first principles using the principle of duality. That is, we do not extend an existing object-oriented formalism with dependent types in an ad-hoc fashion, but instead start from a familiar data-oriented language and derive its dual fragment by the systematic use of defunctionalization and refunctionalization. Our central contribution is a dependently typed calculus which contains two dual language fragments. We provide type- and semantics-preserving transformations between these two language fragments: defunctionalization and refunctionalization. We have implemented this language and these transformations and use this implementation to explain the various ways in which constructions in dependently typed programming can be explained as special instances of the phenomenon of duality.

2024-06-20

48.

build2 | C/C++ Build Toolchain

build2.org

build2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.

2024-06-14

32.

Putting Go's Context package into context

blog.meain.io/2024/golang-context
29.

pounce - IRC bouncer

git.causal.agency/pounce/about

2024-06-13

21.

Building Go programs with Nix Flakes

xeiaso.net//blog/nix-flakes-go-programs
19.

A simple, arena-backed, generic dynamic array for C

nullprogram.com/blog/2023/10/05
17.

Arena allocator tips and tricks

nullprogram.com/blog/2023/09/27
14.

Optimal SQLite settings for Django

gcollazo.com/optimal-sqlite-settings-for-django

There’s plenty of information out there on how to scale Django to handle numerous requests per second, but most of it…

2024-06-12

13.

My experience crafting an interpreter with Rust

ceronman.com/2021/07/22/my-experience-crafting-an-interpreter-with-rust

Last year I finally decided to learn some Rust. The official book by Steve Klabnik and Carol Nichols is excellent, but even after reading it and working on some small code exercises, I felt that I …

2024-06-09

2.

Piku

piku.github.io/index.html

piku, inspired by dokku, allows you do git push deployments to your own servers, no matter how small they are.