20 random bookmarks

2025-09-29

135.

stupid jj tricks

andre.arko.net/2025/09/28/stupid-jj-tricks

Welcome to “stupid jj tricks”. Today, I’ll be taking you on a tour through many different jj configurations that I have collected while scouring the internet. Some of what I’ll show is original research or construction created by me personally, but a lot of these things are sourced from blog post, gists, GitHub issues, Reddit posts, Discord messages, and more.

2025-09-23

134.

Cap'n Web: A new RPC system for browsers and web servers

blog.cloudflare.com/capnweb-javascript-rpc-library

Cap'n Web is a new open source, JavaScript-native RPC protocol for use in browsers and web servers. It provides the expressive power of Cap'n Proto, but with no schemas and no boilerplate.

2025-06-17

119.

Debugging tricks for IntelliJ

andreabergia.com/blog/2025/06/debugging-tricks-for-intellij

I have been using IntelliJ Idea at work for a decade or so by now, and it’s been a reliable companion. JetBrains IDEs have a bit of a reputation for being slow, but their feature set is incredible: powerful refactoring tools, a great VCS UI (though I like magit even more!), a huge number of supported frameworks, integration with just about any testing library for any language, code coverage tools, powerful debuggers, etc.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-04-24

105.

Instrumenting Axum projects

determinate.systems/posts/instrumenting-axum

2025-04-04

104.

Pitfalls of Safe Rus

corrode.dev/blog/pitfalls-of-safe-rust

When people say Rust is a “safe language”, they often mean memory safety.
And while memory safety is a great start, it’s far from all it takes to build robust applications.
Memory safety is important but not sufficient for overall r…

2024-12-17

91.

Advent of Code on the Nintendo DS

sailor.li/aocnds.html

Solving AoC on the DS with Rust.

2024-11-20

88.

On "Safe" C++

izzys.casa/2024/11/on-safe-cxx

2024-09-18

76.

Typescript is surprisingly ok for compilers

matklad.github.io/2023/08/17/typescript-is-surprisingly-ok-for-compilers.html

2024-09-16

73.

Technical Writing One introduction

developers.google.com/tech-writing/one

2024-08-15

66.

Planning Weekly Workouts in 100 lines of Haskell

alt-romes.github.io/posts/2024-08-14-planning-a-workout-week-with-100-lines-of-haskell.html

A lightning post on logic programming in Haskell to construct a workout weekly schedule given the set of exercises, days and constraints.

2024-06-27

56.

plainweb

www.plainweb.dev

plainweb is a framework using HTMX, SQLite and TypeScript for less complexity and more joy.

2024-06-26

54.

You probably wrote half a monad by accident

gieseanw.wordpress.com/2024/06/25/you-probably-wrote-half-a-monad-by-accident

2024-06-20

48.

build2 | C/C++ Build Toolchain

build2.org

build2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.

46.

Why does SQLite (in production) have such a bad rep?

avi.im/blag/2024/sqlite-bad-rep

2024-06-19

42.

Pimalaya

pimalaya.org

Official website of the Pimalaya project.

2024-06-18

41.

Comparing Objective Caml and Standard ML

adam.chlipala.net/mlcomp
40.

Understanding SPF, DKIM, and DMARC: A Simple Guide

github.com/nicanorflavier/spf-dkim-dmarc-simplified

2024-06-17

37.

Sqlc: 2024 check in — brandur.org

brandur.org/fragments/sqlc-2024

2024-06-13

27.

Category Theory for Programmers: The Preface

bartoszmilewski.com/2014/10/28/category-theory-for-programmers-the-preface