20 random bookmarks

2025-10-24

137.

How to Run 1:1s as an Engineering Manager

justoffbyone.com

2025-08-25

130.

Everything I know about good API design

www.seangoedecke.com/good-api-design

2025-08-21

129.

A Brief Guide to A Few Algebraic Structures

argumatronic.com/posts/2019-06-21-algebra-cheatsheet.html

I started writing this post because, for whatever reason, I keep forgetting what the difference is between a ring and a group, which is funny to me because I never forget the difference between a semiring and a semigroup – although other people do, because it’s quite easy to forget! So, I wanted a fast reference to the kinds of algebraic structures that I am most often dealing with in one way or another, usually because I’m writing Haskell (which has some reliance on terminology and structure from abstract algebra and category theory) or I’m trying to read a book about category theory and they keep talking about “groups.” Wikipedia, of course, defines all these structures, and that’s fine, but what I need in those times is more of a refresher than an in-depth explanation.

2025-06-20

Reposted 122.

Cursed Knowledge | Immich

immich.app/cursed-knowledge

Things we wish we didn't know

2025-06-13

117.

What I talk about when I talk about IRs

bernsteinbear.com/blog/irs

I have a lot of thoughts about the design of compiler intermediate representations (IRs). In this post I’m going to try and communicate some of those ideas and why I think they are important.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-03-13

101.

Building interactive web pages with Guile Hoot

spritely.institute/news/building-interactive-web-pages-with-guile-hoot.html

2024-10-10

81.

Gnome Files: A detailed UI examination | datagubbe.se

www.datagubbe.se/gnomefiles

2024-09-10

71.

run freebsd in qemu on linux

sethops1.net/post/run-freebsd-in-qemu-on-linux

2024-09-02

70.

Parsing awk is tricky

www.raygard.net/awkdoc/pages/awk_parsing_is_tricky.html

A somewhat compact implementation of the awk programming language

2024-07-15

62.

"GitHub" Is Starting to Feel Like Legacy Software

mistys-internet.website/blog/blog/2024/07/12/github-is-starting-to-feel-like-legacy-software

I’ve used a lot of tools over the years, which means I’ve seen a lot of tools hit a plateau. That’s not always a problem; sometimes …

2024-06-28

57.

Advanced Bash-Scripting Guide

tldp.org/LDP/abs/html/index.html

2024-06-19

42.

Pimalaya

pimalaya.org

Official website of the Pimalaya project.

2024-06-14

32.

Putting Go's Context package into context

blog.meain.io/2024/golang-context
31.

CAUSAL.AGENCY(7)

causal.agency

I make mostly IRC software in C. I like OpenBSD but also the GPL. I just want to read books and try to learn to be kinder. When I can I'd like to talk to strangers and experience more magic.

2024-06-13

23.

Macaroons Escalated Quickly

fly.io/blog/macaroons-escalated-quickly
20.

My personal C coding style as of late 2023

nullprogram.com/blog/2023/10/08
19.

A simple, arena-backed, generic dynamic array for C

nullprogram.com/blog/2023/10/05
15.

OpenBSD extreme privacy setup

dataswamp.org/~solene/2024-06-08-openbsd-privacy-setup.html

In this article, you will learn how to install and configure OpenBSD to reduce its network activity over clearnet

2024-06-11

9.

Exploring Gleam, a type-safe language on the BEAM!

christopher.engineering/en/blog/gleam-overview

From Erlang, to Elixir and now, GLEAM!?