20 random bookmarks

2025-09-23

134.

Cap'n Web: A new RPC system for browsers and web servers

blog.cloudflare.com/capnweb-javascript-rpc-library

Cap'n Web is a new open source, JavaScript-native RPC protocol for use in browsers and web servers. It provides the expressive power of Cap'n Proto, but with no schemas and no boilerplate.

2025-09-04

133.

Beacon API

developer.mozilla.org/en-US/docs/Web/API/Beacon_API

The Beacon API is used to send an asynchronous and non-blocking request to a web server. The request does not expect a response. Unlike requests made using XMLHttpRequest or the Fetch API, the browser guarantees to initiate beacon requests before the page is unloaded and to run them to completion.

2025-08-25

130.

Everything I know about good API design

www.seangoedecke.com/good-api-design

2025-05-30

115.

The PGP Problem

www.latacora.com/blog/2019/07/16/the-pgp-problem

Why do people keep telling me to use PGP? The answer is that they shouldn’t be telling you that, because PGP is bad and needs to go away.

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-01-09

97.

if got, want: A Simple Way to Write Better Go Tests

mtlynch.io/if-got-want-improve-go-tests

2024-09-15

72.

Writing an OS in Rust

os.phil-opp.com

This blog series creates a small operating system in the Rust programming language. Each post is a small tutorial and includes all needed code.

2024-07-05

60.

JavaScript-Free Sidenotes in Hugo

danilafe.com/blog/sidenotes

2024-07-02

58.

A write-ahead log is not a universal part of durability

notes.eatonphil.com/2024-07-01-a-write-ahead-log-is-not-a-universal-part-of-durability.html

A write-ahead log is not a universal part of durability

2024-06-26

55.

A (more) Modern CSS Reset

piccalil.li/blog/a-more-modern-css-reset
54.

You probably wrote half a monad by accident

gieseanw.wordpress.com/2024/06/25/you-probably-wrote-half-a-monad-by-accident

2024-06-24

51.

Deriving Dependently-Typed OOP from First Principles -- Extended Version with Additional Appendices

arxiv.org/abs/2403.06707

The expression problem describes how most types can easily be extended with new ways to produce the type or new ways to consume the type, but not both. When abstract syntax trees are defined as an algebraic data type, for example, they can easily be extended with new consumers, such as print or eval, but adding a new constructor requires the modification of all existing pattern matches. The expression problem is one way to elucidate the difference between functional or data-oriented programs (easily extendable by new consumers) and object-oriented programs (easily extendable by new producers). This difference between programs which are extensible by new producers or new consumers also exists for dependently typed programming, but with one core difference: Dependently-typed programming almost exclusively follows the functional programming model and not the object-oriented model, which leaves an interesting space in the programming language landscape unexplored. In this paper, we explore the field of dependently-typed object-oriented programming by deriving it from first principles using the principle of duality. That is, we do not extend an existing object-oriented formalism with dependent types in an ad-hoc fashion, but instead start from a familiar data-oriented language and derive its dual fragment by the systematic use of defunctionalization and refunctionalization. Our central contribution is a dependently typed calculus which contains two dual language fragments. We provide type- and semantics-preserving transformations between these two language fragments: defunctionalization and refunctionalization. We have implemented this language and these transformations and use this implementation to explain the various ways in which constructions in dependently typed programming can be explained as special instances of the phenomenon of duality.

2024-06-18

41.

Comparing Objective Caml and Standard ML

adam.chlipala.net/mlcomp
39.

Understanding a Python closure oddity

utcc.utoronto.ca/~cks/space/blog/python/UnderstandingClosureOddity

2024-06-13

27.

Category Theory for Programmers: The Preface

bartoszmilewski.com/2014/10/28/category-theory-for-programmers-the-preface
23.

Macaroons Escalated Quickly

fly.io/blog/macaroons-escalated-quickly
22.

API Tokens: A Tedious Survey

fly.io/blog/api-tokens-a-tedious-survey

Comparison between types of API tokens.

2024-06-12

13.

My experience crafting an interpreter with Rust

ceronman.com/2021/07/22/my-experience-crafting-an-interpreter-with-rust

Last year I finally decided to learn some Rust. The official book by Steve Klabnik and Carol Nichols is excellent, but even after reading it and working on some small code exercises, I felt that I …

2024-06-11

7.

NetBSD 10 on a Pinebook Pro laptop

www.idatum.net/netbsd-10-on-a-pinebook-pro-laptop.html

I've been running NetBSD on a RockPro64 since NetBSD 10-BETA, and I'm still happy with it now with NetBSD 10-RELEASE. I'm always looking for hardware to hack NetBSD though, and I recently watched a FOSDEM 2024 video: NetBSD 10: Thirty years, still going strong!. The Pinebook Pro laptop was mentioned at one point, which has the same RockChip SoC as the RockPro64. That reminded me I'd been wanting to give this inexpensive ARM 64 laptop a try.

2024-06-09

1.

The Hare programming language

harelang.org

Hare is a systems programming language designed to be simple, stable, and robust. Hare uses a static type system, manual memory management, and a minimal runtime. It is well-suited to writing operating systems, system tools, compilers, networking software, and other low-level, high performance tasks.