2025-09-04
Beacon API
developer.mozilla.org/en-US/docs/Web/API/Beacon_APIThe Beacon API is used to send an asynchronous and non-blocking request to a web server. The request does not expect a response. Unlike requests made using XMLHttpRequest or the Fetch API, the browser guarantees to initiate beacon requests before the page is unloaded and to run them to completion.
2025-06-16
CSS Classes considered harmful
www.keithcirkel.co.uk/css-classes-considered-harmfulThe solution to all of these problems
I humbly put forward that modern web development provides us all the utilities to move away from class names and implement something much more robust, with some fairly straightforward changes:
Attributes
Attributes allow us to parameterise a component using a key-value representation, very similar to Map<string, T>. Browsers come with a wealth of selector functions to parse the values of an attribute.
2025-05-15
Speculation in JavaScriptCore
webkit.org/blog/10308/speculation-in-javascriptcoreThis post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.
Writing that changed how I think about PL
bernsteinbear.com/blog/pl-writingEvery so often I come across a paper, blog post, or (occasionally) video that completely changes how I think about a topic in programming languages and compilers. For some of these posts, I can’t even remember how I thought about the idea before reading it—it was that impactful.
2025-04-29
No-engine gamedev using Odin + Raylib
zylinski.se/posts/no-engine-gamedev-using-odin-and-raylibGames can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.
2025-01-09
if got, want: A Simple Way to Write Better Go Tests
mtlynch.io/if-got-want-improve-go-tests2024-12-17
GBA From Scratch With Ferris
lokathor.github.io/gba-from-scratchBuilding GBA Games in Rust
shanesnover.com/2024/02/07/intro-to-rust-on-gba.htmlUsing Nix to Try Tools
entropicthoughts.com/using-nix-to-try-tools2024-09-25
in which interactive development saves the day
technomancy.us/1892024-08-15
Planning Weekly Workouts in 100 lines of Haskell
alt-romes.github.io/posts/2024-08-14-planning-a-workout-week-with-100-lines-of-haskell.htmlA lightning post on logic programming in Haskell to construct a workout weekly schedule given the set of exercises, days and constraints.
2024-08-08
More than 200 orphaned Debian packages moved to git, 216 to go
www.hungry.com/~pere/blog/More_than_200_orphaned_Debian_packages_moved_to_git__216_to_go.html2024-07-03
Announcing wcurl: a curl wrapper to download files
samueloph.dev/blog/announcing-wcurl-a-curl-wrapper-to-download-files2024-07-02
A write-ahead log is not a universal part of durability
notes.eatonphil.com/2024-07-01-a-write-ahead-log-is-not-a-universal-part-of-durability.htmlA write-ahead log is not a universal part of durability
2024-06-26
A (more) Modern CSS Reset
piccalil.li/blog/a-more-modern-css-reset2024-06-19
Pimalaya
pimalaya.orgOfficial website of the Pimalaya project.
2024-06-14
Putting Go's Context package into context
blog.meain.io/2024/golang-contextCAUSAL.AGENCY(7)
causal.agencyI make mostly IRC software in C. I like OpenBSD but also the GPL. I just want to read books and try to learn to be kinder. When I can I'd like to talk to strangers and experience more magic.
2024-06-13
Category Theory in Context
math.jhu.edu/~eriehl/context.pdf2024-06-12
My experience crafting an interpreter with Rust
ceronman.com/2021/07/22/my-experience-crafting-an-interpreter-with-rustLast year I finally decided to learn some Rust. The official book by Steve Klabnik and Carol Nichols is excellent, but even after reading it and working on some small code exercises, I felt that I …