20 random bookmarks

2025-10-17

136.

Automerge

automerge.org

Automerge is a local-first sync engine for multiplayer apps that works offline, prevents conflicts, and runs fast.

2025-08-25

130.

Everything I know about good API design

www.seangoedecke.com/good-api-design

2025-08-21

129.

A Brief Guide to A Few Algebraic Structures

argumatronic.com/posts/2019-06-21-algebra-cheatsheet.html

I started writing this post because, for whatever reason, I keep forgetting what the difference is between a ring and a group, which is funny to me because I never forget the difference between a semiring and a semigroup – although other people do, because it’s quite easy to forget! So, I wanted a fast reference to the kinds of algebraic structures that I am most often dealing with in one way or another, usually because I’m writing Haskell (which has some reliance on terminology and structure from abstract algebra and category theory) or I’m trying to read a book about category theory and they keep talking about “groups.” Wikipedia, of course, defines all these structures, and that’s fine, but what I need in those times is more of a refresher than an in-depth explanation.

2025-07-31

127.

A dive into open chat protocols

wiki.alopex.li/ADiveIntoOpenChat

2025-05-30

115.

The PGP Problem

www.latacora.com/blog/2019/07/16/the-pgp-problem

Why do people keep telling me to use PGP? The answer is that they shouldn’t be telling you that, because PGP is bad and needs to go away.

2025-05-23

111.

share_target - Web application manifest

developer.mozilla.org/en-US/docs/Web/Progressive_web_apps/Manifest/Reference/share_target

The share_target manifest member allows installed Progressive Web Apps (PWAs) to be registered as a share target in the system's share dialog.

2025-05-06

107.

Debian installation with encrypted BTRFS

chaos.tomaskral.eu/guides/debian-encrypted-btrfs-root

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-03-13

101.

Building interactive web pages with Guile Hoot

spritely.institute/news/building-interactive-web-pages-with-guile-hoot.html

2025-01-21

99.

Algebraic Effects for the Rest of Us

overreacted.io/algebraic-effects-for-the-rest-of-us

2025-01-17

98.

Earthstar

earthstar-project.org

Storage for private, distributed, offline-first applications. Earthstar is a specification and JavaScript library for building connected applications owned and run by their users.

2024-07-15

62.

"GitHub" Is Starting to Feel Like Legacy Software

mistys-internet.website/blog/blog/2024/07/12/github-is-starting-to-feel-like-legacy-software

I’ve used a lot of tools over the years, which means I’ve seen a lot of tools hit a plateau. That’s not always a problem; sometimes …

2024-07-03

59.

Announcing wcurl: a curl wrapper to download files

samueloph.dev/blog/announcing-wcurl-a-curl-wrapper-to-download-files

2024-06-26

54.

You probably wrote half a monad by accident

gieseanw.wordpress.com/2024/06/25/you-probably-wrote-half-a-monad-by-accident

2024-06-24

52.

Counting Immutable Beans: Reference Counting Optimized for Purely Functional Programming

arxiv.org/abs/1908.05647

Most functional languages rely on some garbage collection for automatic memory management. They usually eschew reference counting in favor of a tracing garbage collector, which has less bookkeeping overhead at runtime. On the other hand, having an exact reference count of each value can enable optimizations, such as destructive updates. We explore these optimization opportunities in the context of an eager, purely functional programming language. We propose a new mechanism for efficiently reclaiming memory used by nonshared values, reducing stress on the global memory allocator. We describe an approach for minimizing the number of reference counts updates using borrowed references and a heuristic for automatically inferring borrow annotations. We implemented all these techniques in a new compiler for an eager and purely functional programming language with support for multi-threading. Our preliminary experimental results demonstrate our approach is competitive and often outperforms state-of-the-art compilers.

2024-06-18

39.

Understanding a Python closure oddity

utcc.utoronto.ca/~cks/space/blog/python/UnderstandingClosureOddity

2024-06-17

37.

Sqlc: 2024 check in — brandur.org

brandur.org/fragments/sqlc-2024

2024-06-14

34.

Nix as a WebAssembly build tool

determinate.systems/posts/nix-wasm
29.

pounce - IRC bouncer

git.causal.agency/pounce/about

2024-06-13

24.

Category Theory in Context

math.jhu.edu/~eriehl/context.pdf