20 random bookmarks

2025-09-01

132.

Jujutsu for everyone

jj-for-everyone.github.io

A Jujutsu tutorial that requires no previous experience with Git or other version control systems.

2025-08-25

130.

Everything I know about good API design

www.seangoedecke.com/good-api-design

2025-08-21

129.

A Brief Guide to A Few Algebraic Structures

argumatronic.com/posts/2019-06-21-algebra-cheatsheet.html

I started writing this post because, for whatever reason, I keep forgetting what the difference is between a ring and a group, which is funny to me because I never forget the difference between a semiring and a semigroup – although other people do, because it’s quite easy to forget! So, I wanted a fast reference to the kinds of algebraic structures that I am most often dealing with in one way or another, usually because I’m writing Haskell (which has some reliance on terminology and structure from abstract algebra and category theory) or I’m trying to read a book about category theory and they keep talking about “groups.” Wikipedia, of course, defines all these structures, and that’s fine, but what I need in those times is more of a refresher than an in-depth explanation.

2025-07-31

127.

A dive into open chat protocols

wiki.alopex.li/ADiveIntoOpenChat

2025-07-03

125.

Beamer Viewer

beamerviewer.euxane.eu

This web app displays notes and slides in separate windows,
keeping both synchronised.
It accepts simple, double-width, or double-height PDF presentations:

2025-05-15

109.

Speculation in JavaScriptCore

webkit.org/blog/10308/speculation-in-javascriptcore

This post is all about speculative compilation, or just speculation for short, in the context of the JavaScriptCore virtual machine.

2025-05-06

107.

Debian installation with encrypted BTRFS

chaos.tomaskral.eu/guides/debian-encrypted-btrfs-root

2025-04-29

106.

No-engine gamedev using Odin + Raylib

zylinski.se/posts/no-engine-gamedev-using-odin-and-raylib

Games can be made in many different ways. Many games are made using big, general purpose game engines such as Unity and Godot. I enjoy using the Odin Programming Language combined with Raylib.
Odin is a C-like programming language and Raylib is library for drawing graphics, checking input and playing sounds. So it’s just a program that uses a simple library, no engine!
There are no objectively best ways to create games.

2025-03-13

101.

Building interactive web pages with Guile Hoot

spritely.institute/news/building-interactive-web-pages-with-guile-hoot.html

2025-02-04

100.

Running a Debian Sid on Ubuntu

blogops.mixinet.net/posts/incus

2024-09-17

75.

Master hexagonal architecture in Rust

www.howtocodeit.com/articles/master-hexagonal-architecture-rust

Everything you need to write flexible, future-proof Rust applications using hexagonal architecture.

2024-07-15

62.

"GitHub" Is Starting to Feel Like Legacy Software

mistys-internet.website/blog/blog/2024/07/12/github-is-starting-to-feel-like-legacy-software

I’ve used a lot of tools over the years, which means I’ve seen a lot of tools hit a plateau. That’s not always a problem; sometimes …

2024-06-28

57.

Advanced Bash-Scripting Guide

tldp.org/LDP/abs/html/index.html

2024-06-20

48.

build2 | C/C++ Build Toolchain

build2.org

build2 is an open source (MIT), cross-platform build toolchain that aims to approximate Rust Cargo's convenience for developing and packaging C/C++ projects while providing more depth and flexibility, especially in the build system.

2024-06-13

26.

The magic of dependency resolution

ochagavia.nl/blog/the-magic-of-dependency-resolution
21.

Building Go programs with Nix Flakes

xeiaso.net//blog/nix-flakes-go-programs
20.

My personal C coding style as of late 2023

nullprogram.com/blog/2023/10/08

2024-06-11

8.

gamja: Simple IRC web client

sr.ht/~emersion/gamja

2024-06-10

3.

On Dependency Usage in Rust

landaire.net/on-dependency-usage-in-rust

Rust and Node aren't bad for encouraging dependency use -- your favorite language's tools just suck.

2024-06-09

1.

The Hare programming language

harelang.org

Hare is a systems programming language designed to be simple, stable, and robust. Hare uses a static type system, manual memory management, and a minimal runtime. It is well-suited to writing operating systems, system tools, compilers, networking software, and other low-level, high performance tasks.